mojira.dev

Christopher Durham

Assigned

No issues.

Reported

MC-65748 Powered Rail "power level" does not propagate properly Duplicate MC-63185 Chunk culling not updating when getting into bed Fixed MC-33915 invalid Invalid

Comments

I can reproduce this in 1.10.2.

Note that extra hearts from the Health Boost effect persists over a relog, but extra health from AttributeModifiers does not.

Please provide the error message.

@Lucas Ignacio Morrison Osorio
>.< derp >.<
Yes, it does.

Yes, it still affects 1.8.1. Until they change how the rail powering is figured to use the blockstate data tag, I expect this will stay. I'm currently writing a clearer report now that I've played with this for a while.

Sorry for not updating this issue. One other thing that I would like to say, however, is that this can be used creatively as well, as in the case of this minecart station by Sancarn, where he also describes this activity: https://www.youtube.com/watch?v=iD_h2bBFc1U

I would agree, however, that this may be classified less as a bug but as more of a possible design flaw, and may end up staying for the same reason the piston BUD did. It would still be nice for official confirmation of Works As Intended or even just Won't Fix, so I am making my better explanation now.

(Also, that was way too much text.)

EDIT: Update complete.

This is fixed in the current version, when MC-63070 was fixed

Have you done it? Now that the video is up you can see me demonstrate. The thing is that the rails DON"T depower, even when more than 20 blocks away from any power source

Any time you place a wall banner (i.e. on a side hitbox rather than a top hitbox) it doesn't check for collisions before placing the banner.

The fact that renamed items didn't increase in cost to repair was a bug, which was fixed.

Works properly in survival.
(Therefor it's not a dupe.)

The banner is likely not getting removed because the creative idea is you don't lose the item when you use it.

However, this is not the way leather armor works - when washing dyed leather armor in creative you don't keep the dyed version, so this is likely still unintended behavior. (Just not a dupe.)

This effect can also be caused by sleeping in a bed. I created a separate ticket for it here - MC-63185 - because they are separate issues but likely with the same cause.

Added example image made by the reproduce steps

It seems that the game will always cull the chunks behind the player's head - these would not normally be seen. 3rd person mode kind of screws with that though.

Also, you could go through the effort to type a description, even if you are just repeating what is told in the pictures. Yes, "pictures tell a thousand words" but sometimes it is better to have some direct explanation.

duplicates MC-63070

MC-63070 is the first of THREE possible hits for the search "chunk 3rd person"
With some bugs it is hard to find that it has been reported before, but for something as simple as that, PLEASE search before posting the bug to the tracker. Chances are someone has posted the bug before with the size of the minecraft fanbase.

Invalid, sorry. It turns out that item frames keep the rotation state even when you take out an item so every time I put the smooth sandstone back it would be rotated.

Was this fixed by the recent structure fix (or in parallel) (1.6.4)? I remember a Mojanster saying that the only difference between 1.6.2 and 1.6.4 was the structure bug and one concerning villages... I'd like someone to actively test to see if this bug was fixed or addressed in any way, but I don't have the skill set or computer to do so myself.

I actually just updated my drivers (using an override so that it would let me) and now I get this crash, but I didn't before... so I think that this may be a problem with the newest drivers...? The easy workaround is just minimize on the level select screen. Seeing as this is a problem with the Intel graphics driver there probably isn't much Mojang can do to fix it and the way that graphics drivers update you almost never update because there are specialized versions for each machine (and as soon as the company makes a new machine they stop validating new drivers for the old machine).

[Even though it's resolved maybe a mod could change it to say it effects 1.6.2 as this doesn't show up in a search as it doesn't effect the current version (and also maybe because it is closed..)]

I have a possible brute force fix for the problem pointed out by Markku: When a village exists, don't unload parts of it, only all of it. AKA treat a village as one big chunk for loading/unloading purposes. May cause lag issues esp. with overly large villages, but this is just a brute fix.

Would like to clarify that it seems ANY particles are drawn behind any translucent render in-game, e.g. water, nether portal, clouds. Most distracting with eating particles, as most obvious there. Ruins the depth of the game. Seems to be a simple layering bug, but seeing as it has existed for so long and not been fixed, it must be more complicated than that.