mojira.dev

DMgaming100

Assigned

No issues.

Reported

MC-280061 Test instance block has flipped lighting direction Fixed MC-280050 The mule saddle texture is missing in the Programmer Art resource pack Fixed MC-278317 Some entities don't count towards the "context_entity_type" property Confirmed MC-278000 Zombie desert villager has an unused rectangle in the texture Awaiting Response MC-277997 Some slots use different colors than the rest Duplicate MCPE-188015 The tail on the pressed dismount button does not match the rest of the buttons Awaiting Response MC-277992 1 color in the pale chest boat item is incorrect Fixed MC-277991 The 2 brightest pixel colors on pale oak boat items are still switched Fixed MC-277921 Magma Cube's eye layers texture is mismatched Confirmed MCPE-187306 Pale oak sign UI is inconsistent with pale oak sign entity Fixed MC-277145 The 2 brightest pixel colors on pale oak boat items are wrong Fixed MC-277134 Pale chest boat item is incorrect Fixed MC-277133 pale oak hanging sign entity is too dark Duplicate MC-277132 Pale oak sign item textures are inconsistent Fixed MC-276986 Missing pixel in open bundle texture Fixed MC-276964 Programmer art uses the new bundle highlights Community Consensus MC-276362 Scroller in the telemetry data menu is missing the scroller background Duplicate MCPE-186353 Bedrock item tooltips are not the same as in Java Edition Confirmed MC-276355 wolf armor cracks are still in the wolf folder instead of the equipment folder Invalid MC-276302 Horse armor glitches on horse inventory render Duplicate

Comments

its actually the opposite, diamond boots used to be like the others and were fixed to have the outline, and the rest didnt change to reflect that

should be reopened considering MC-279309 was triaged, and that issue is the exact same as this one

the bedrock version of this issue is also still open under MCPE-171266

Updated the images and example pack to use context_entity_type and to have item frames and glow item frames in it as well

as well as making the models be the normal item it represents with a green tint rather than all being emerald ore

still an issue in 24w44a, althought the uv is now very different, and the parts of the cube that the eye layers were supposed to match are no longer included in the texture

requesting reopen, this was not fixed, the only change to pale boat items was to the chest boat and it was a fix (though not a full fix) to MC-277134 

fixed in bedrock edition, not yet in java

fixed in the new bedrock preview (still an issue in java though)

Fixed in 1.21.50.24-preview

thanks lol but Im a resourcepack maker I could make it for myself if I wanted to

this should mention that bedrock has the opposite issue, in bedrock the stripped log is dark and the hanging sign is light

Can confirm, the texture is considerably darker than the stripped log and hanging sign gui