mojira.dev

Daiginn

Assigned

No issues.

Reported

MCPE-61495 Shulker boxs canplaceon tags wont stick Incomplete MCPE-52514 ANOTHER End crystal issue “indestructible “ Incomplete MCPE-50540 Naturally generated water does not update or spread properly during generation Confirmed MCPE-50539 Mobs despawning or being destroyed NOT RESOLVED Duplicate MCPE-21476 Toolbelt glitches and auto changes Duplicate

Comments

Iphone xr vs1.19.0
I only did the 1.19 update 1hr ago wend june 8th 2022- and OMG the lag is horrendous!! My world that is only 1month old playing chroma hills 64bit, is barely playable with no textures and all settings down or off! FOR EXAMPLE! After hitting a spider they bounce up and back, i could run around the spider 4!! Times! Before it hit the ground. This new update is broke as can be! Feels laggier then java! Looks like we are all gonna have to buy brand new 1200$ phones just to play mc again 🤦‍♂️

@ocelotonesie @mod why is the workflow on this constantly postponed?? This issue is preventing whole worlds from working.. and with 30+ followers representing 1000s we are patiently awaiting you guys to push this ahead to mojang again so it can be addressed properly. Please and thanks

Needs updating.. effects 1.14+
Commands such As
/summon villager ~ ~1 ~ minecraft:become_fisherman
...minecraft:spawn_fisherman
...:”otherone”_pro_fisherman will not spawn fisherman only a random villager that wont open gui so prob a nitwit? But didnt really look like nitwit? Anyway... tried multiple commands and multiple villagers. only successfull summon was cleric. Commands would be “successful “ but didnt produce proper villager. I was running norse texture in norse world map. Both are mc created.
Simple reproduction in game type: /summon villager ~ ~1 ~ minecraft:become_fisherman Note: not a fisherman....

Sorry to edit:
But i created new clean world /summon villager ~ ~1 ~ minecraft:spawn_cleric
And i get a toolsmith
Again /summon villager ~ ~1 ~ minecraft:spawn_cleric
And i get a librarian!! Somethings messed up, ie no textures no norse world nothin

I rescind my last comment... i was in a world “infinite skyblocks” that was force blocking other changes. After i changed the options to allow changes, it allowed packs. My bad!

Even if available packs do show up they arent aplyable to ANY worlds. Notice the blank bar under the pack. I downloaded multiple packs and though they show up under “storage” file they do not have a file or code that allows them to apply to worlds.

Sounds like many people would like this fixed allready! Maybe u guys can push it to mojang acouple more times!

Yes that is how i got past it. I killed the current dragon and respawned the next. In the next resetting of the towers it corrrected.

Toprak... yeah annoying water issues huh? They reported this stuff to mojang and as u can read above its fairly common.
Good to add your device, update, and even seed number for them to reference. They were considering some of the water that was auto generated versus player placed.

Yes the first video was of placed water, and placing water. And the last was naturally world spawned areas.

Sorry auldrick that gravel issue i will relocate.
But this accompanying water issue: https://youtu.be/NkwTLM06cr4
Do you feel it is relative to the first? Or separate?

Do i need to put the gravel message in a separate issue thread?

Still broken after days of playing and in and out or the realm.

https://youtu.be/NkwTLM06cr4

More water flow and running issues. Are we gonna get some results on the next fix? Or at least more responses to my last long message about gravel in water or maybe this addition to spreading water?

In caves and places where water is naturally spawned many times is broken.

New hot fix... same problems, plus water now doesnt dissapear after source block is removed.

Another one is this ::
1: place gravel block on ledge to fall into water (usual purpose is to make bridges or fill in water source blocks)
2: sand/gravel falls to bottom
3: sand/gravel breaks and doesnt place sand/gravel
Expected results would be a gravel or sand block to build on bottom instead they are breaking. I believe it has some part due to if at anytime the "falling block" cones into contact with a flowing water it will break even if it falls past the flowing water. I dont agree with that and it does break sometimes when it didnt come i to contact with anything!! Sometimes falling past 15-20 block (all solid water) if the sand/gravel falls between two block or into a tight space under the water it will still break unless u go down fill the hole then build up! The following video shows at the beginning and end two different scenarios of this.
https://youtu.be/QKIfsXPBATI

Adam
Added 3 days ago 9:58 PM

Any other people corroborated this?

Ok.. i may not agree with water "running tward water" cause thats the way they want it to look natural. Though everyblock is flat it would look right to flow evenly. Thanks u for noticing something to report, cause some of it doesnt work right. Another one is this ::

1: place gravel block on ledge to fall into water (usual purpose is to make bridges or fill in water source blocks)
2: sand/gravel falls to bottom
3: sand/gravel breaks and doesnt place sand/gravel

Expected results would be a gravel or sand block to build on bottom instead they are breaking. I believe it has some part due to if at anytime the "falling block" cones into contact with a flowing water it will break even if it falls past the flowing water. I dont agree with that and it does break sometimes when it didnt come i to contact with anything!! Sometimes falling past 15-20 block (all solid water) if the sand/gravel falls between two block or into a tight space under the water it will still break unless u go down fill the hole then build up! The following video shows at the beginning and end two different scenarios of this.
https://youtu.be/QKIfsXPBATI

Plus mob cap regardless: named tagged punched and interact with" mobs wouldn't despawn regardless of cap or crossing chunks

Thanks katie but not possible. The mite was stuck in a minecart in one position with no movement possible