They are glitched in the gui/inventory but not when placed, or in your offhand/mainhand
It’s easy to see the bleeding in creative mode when you go to oe of the tab menus.
Actually I guess any model type it is bleeding to other items in the inventory. And I guess you don’t need to refresh the resource pack immediately after obtaining the item
You’d need to refresh the resource pack though (F3+T)
I was able to reproduce the bleeding, it’s accomplished by the composite model type.
/give @s stick[minecraft:item_model="bleed_test"]
[media]I partially redact this as i didn’t realize i was using a custom item instead of a vanilla saddle. However it still doesn’t work when the asset_id is “minecraft:saddle”, actually idk what is causing the issue now.
Actually, when testing again, if the asset_id is “minecraft:saddle” it seems to not work
although i shouldn’t have been able to put it in the slot so that might be the bug for this report.
I redact this, I thought it was a bug as i didn’t notice i was using a custom item that didn’t have the equippable tag on it.
Confirmed 1.21.5