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Damien

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Assigned

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Reported

MCPE-218806 No mob spawning, news maps chuck generate only with bedrock Unconfirmed MCPE-194696 I was trying to make a server and I got a new unknown error to me Unconfirmed MCPE-139030 Worlds don't sync between consoles when updates occurs. Incomplete MC-228054 Client seg faults with glx issues on start (libGLESv2) Invalid MC-227792 Players Can Escape Cave World Type Duplicate MCPE-119043 Will not let me into my realm Incomplete MC-158039 More than one wandering trader? Duplicate WEB-1249 RSS feeds for minecraft.net returning 404 Cannot Reproduce MC-135352 Minecraft Error Code -1 With Windows 10 Awaiting Response MC-133346 Minecraft is locked while launching Invalid MC-132768 server crash - datafixer / loading existing chunks / WorldGen-Worker Awaiting Response MC-132402 Mob motion slow and jittery Duplicate MC-130959 Multiplayer world crashing "description: watching server" caused by Out of Memory Awaiting Response MC-129347 Fish swimming sideways on multiplayer Fixed MC-118815 Crash Incomplete MCPE-14639 Hi Mojang i only have on problem I have a vodacom power tab 10my minecraft keeps exiting byitself and crashing thanks forcool game Duplicate MCPE-14173 Problem to load my world Incomplete MC-99031 When I load up a server or a world everything gets very weird Duplicate MC-54150 Problem with green villagers Duplicate MCPE-5568 Can get ink sac in creative inventory Duplicate

Comments

yes, shockingly something changed in the last three years since it was reported.

Its kind of hard to replicate this because it only happens when theres a new update. This bug is a little weird and I dont know what other information i could give you.

solved.

Had to clear out old java options - in the launcher, under installations, edit the existing one, select more options, then reset the java options.

 

I suspect they were old ones imported over a long time now no longer valid for java16, but it was very obfuscated by what seemed like glx errors

You need to get a copy of open jdk 16, and install it too - its only in debian unstable at the moment so you'll need to do  it manually, and set JAVA_HOME etc accordingly.

 

https://www.minecraft.net/en-us/article/caves--cliffs-part-i-out-today-java

  • Upgraded to Java 16

If this is just works as designed - and given its been 3 months, I suspect so  - can it be marked so?

aye:

openjdk version "1.8.0_212"
OpenJDK Runtime Environment (build 1.8.0_212-8u212-b03-2~deb9u1-b03)
OpenJDK 64-Bit Server VM (build 25.212-b03, mixed mode)

This bit me yesterday - at least 3 strikes within 50 blocks, setting a large part of a village on fire. I've had the thunder on login but not noticed the lightning for whatever reason.

I'd like to applaud @Jessedward for her dedication in keeping the affected versions for this bug updated over three years.

@sewan - we had to increase the max tick time to 10 minutes to stop crashes. The closest thing we can find to a pattern is that the conversion on some old chunks gets into a weird state sometimes but does eventually sort itself out? Not a great help

 

pre10 still needs the max ticks set stupid high:

[08:56:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 20518ms or 410 ticks behind

getting better, but it'd still have crashed if i hadn't upped the max ticks:

[16:43:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 19581ms or 391 ticks behind

In fact, I think they are not

I'm asking for help on MinecraftIRC.net since 3 days, and noone is answering

Flew around fast over built up areas.

[08:19:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 18355ms or 367 ticks behind
[08:19:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5929ms or 118 ticks behind
[08:21:26] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 80632ms or 1612 ticks behind
[08:21:45] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4187ms or 83 ticks behind
[08:22:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 35475ms or 709 ticks behind
[08:23:38] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 46850ms or 937 ticks behind
[08:24:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2051ms or 41 ticks behind
[08:24:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2057ms or 41 ticks behind
[08:25:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2069ms or 41 ticks behind
[08:26:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2067ms or 41 ticks behind
[08:27:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 44276ms or 885 ticks behind

but it didn't crash.

pre8 - same behaviour except it took longer to get it to crash. I had to fly around fast in creative in known complicated areas.

Once its crashed once, you cannot login again, because the server times out.

[22:33:56] [Server Watchdog/FATAL]: A single server tick took 60.82 seconds (should be max 0.05)
[22:33:56] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown.

But I fiddled server properties and set the
max-tick-time=600000
to see what might happen.

[22:41:17] [Server thread/ERROR]: Something went wrong upgrading!
java.lang.OutOfMemoryError: Java heap space
at hd.c(SourceFile:50) ~[minecraft_server.pre8.jar:?]
at hd.b(SourceFile:10) ~[minecraft_server.pre8.jar:?]
at gy.f(SourceFile:395) ~[minecraft_server.pre8.jar:?]
at gy.b(SourceFile:28) ~[minecraft_server.pre8.jar:?]
at he.c(SourceFile:271) ~[minecraft_server.pre8.jar:?]
at he.b(SourceFile:17) ~[minecraft_server.pre8.jar:?]
at gy.f(SourceFile:395) ~[minecraft_server.pre8.jar:?]
at gy.b(SourceFile:28) ~[minecraft_server.pre8.jar:?]
at hj.a(SourceFile:160) ~[minecraft_server.pre8.jar:?]
at hj.mergeInto(SourceFile:22) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.types.DynamicOps.set(DynamicOps.java:162) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.types.DynamicOps.lambda$update$11(DynamicOps.java:166) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.types.DynamicOps$$Lambda$1638/1344684320.apply(Unknown Source) ~[?:?]
at java.util.Optional.map(Optional.java:215) ~[?:1.8.0_171]
at com.mojang.datafixers.types.DynamicOps.update(DynamicOps.java:166) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.Dynamic.lambda$update$12(Dynamic.java:151) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.Dynamic$$Lambda$1636/1157730944.apply(Unknown Source) ~[?:?]
at com.mojang.datafixers.Dynamic.map(Dynamic.java:42) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.Dynamic.update(Dynamic.java:151) ~[minecraft_server.pre8.jar:?]
at zu.a(SourceFile:29) ~[minecraft_server.pre8.jar:?]
at zu$$Lambda$547/621337084.apply(Unknown Source) ~[?:?]
at com.mojang.datafixers.DataFix.lambda$null$2(DataFix.java:42) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.DataFix$$Lambda$1468/1907584040.apply(Unknown Source) ~[?:?]
at com.mojang.datafixers.FunctionType$$Lambda$1450/1016980185.apply(Unknown Source) ~[?:?]
at com.mojang.datafixers.FunctionType$Instance.lambda$first$2(FunctionType.java:84) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.FunctionType$Instance$$Lambda$1457/369384969.apply(Unknown Source) ~[?:?]
at com.mojang.datafixers.FunctionType$$Lambda$1450/1016980185.apply(Unknown Source) ~[?:?]
at com.mojang.datafixers.FunctionType$Instance.lambda$null$0(FunctionType.java:76) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.FunctionType$Instance$$Lambda$1456/1517960227.apply(Unknown Source) ~[?:?]
at com.mojang.datafixers.FunctionType$$Lambda$1450/1016980185.apply(Unknown Source) ~[?:?]
at com.mojang.datafixers.FunctionType$Instance.lambda$null$4(FunctionType.java:96) ~[minecraft_server.pre8.jar:?]
at com.mojang.datafixers.FunctionType$Instance$$Lambda$1510/1881320200.apply(Unknown Source) ~[?:?]
[22:41:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 315280ms or 6305 ticks behind

 

but it didn't crash. I have now logged in and can interact with the game. Until the next time this happens. I don't really want to leave the server with such a huge max tick time.

 

 

It doesn't work. It stills freezing at the same moment