Oh, no, no mods or resources packs at all. Very vanilla.
Happens on multiplayer and single player worlds jic that’s relevant
I haven’t made any custom key binds. The only interface change I’ve made is to turn auto jump off.
I don’t know how it would make a difference (given shift is working in other contexts), but I am using a keyboard that has a PS/2 connector.
CPU:
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Address sizes: 39 bits physical, 48 bits virtual
Byte Order: Little Endian
CPU(s): 4
On-line CPU(s) list: 0-3
Vendor ID: GenuineIntel
Model name: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
CPU family: 6
Model: 60
Thread(s) per core: 1
Core(s) per socket: 4
Socket(s): 1
Stepping: 3
Microcode version: 0x1c
CPU(s) scaling MHz: 99%
CPU max MHz: 3700.0000
CPU min MHz: 800.0000
BogoMIPS: 6585.12
Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pg
e mca cmov pat pse36 clflush dts acpi mmx fxsr sse
sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm cons
tant_tsc arch_perfmon pebs bts rep_good nopl xtopol
ogy nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes
64 monitor ds_cpl smx est tm2 ssse3 sdbg fma cx16 x
tpr pdcm pcid sse4_1 sse4_2 x2apic movbe popcnt aes
xsave avx f16c rdrand lahf_lm abm cpuid_fault pti
fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpci
d xsaveopt dtherm ida arat pln pts
Caches (sum of all):
L1d: 128 KiB (4 instances)
L1i: 128 KiB (4 instances)
L2: 1 MiB (4 instances)
L3: 6 MiB (1 instance)
NUMA:
NUMA node(s): 1
NUMA node0 CPU(s): 0-3
Vulnerabilities:
Gather data sampling: Not affected
Ghostwrite: Not affected
Indirect target selection: Not affected
Itlb multihit: KVM: Mitigation: VMX unsupported
L1tf: Mitigation; PTE Inversion
Mds: Vulnerable: Clear CPU buffers attempted, no microco
de; SMT disabled
Meltdown: Mitigation; PTI
Mmio stale data: Not affected
Old microcode: Vulnerable
Reg file data sampling: Not affected
Retbleed: Not affected
Spec rstack overflow: Not affected
Spec store bypass: Vulnerable
Spectre v1: Mitigation; usercopy/swapgs barriers and __user poi
nter sanitization
Spectre v2: Mitigation; Retpolines; STIBP disabled; RSB filling
; PBRSB-eIBRS Not affected; BHI Not affected
Srbds: Vulnerable: No microcode
Tsa: Not affected
Tsx async abort: Not affected
Vmscape: Vulnerable
GPU:
VGA compatible controller: NVIDIA Corporation GA106 [GeForce RTX 3060] (rev a1)RAM
Handle 0x0042, DMI type 16, 23 bytes
Physical Memory Array
Location: System Board Or Motherboard
Use: System Memory
Error Correction Type: None
Maximum Capacity: 32 GiB
Error Information Handle: Not Provided
Number Of Devices: 4
Handle 0x0043, DMI type 17, 34 bytes
Memory Device
Array Handle: 0x0042
Error Information Handle: Not Provided
Total Width: 64 bits
Data Width: 64 bits
Size: 8 GiB
Form Factor: DIMM
Set: None
Locator: ChannelA-DIMM0
Bank Locator: BANK 0
Type: DDR3
Type Detail: Synchronous
Speed: 1333 MT/s
Manufacturer: 0420
Serial Number: 00000000
Asset Tag: 9876543210
Part Number: F3-12800CL10-8GBXL
Rank: 2
Configured Memory Speed: 1333 MT/sHere’s a video - showing shift working in talk, working to creep along, working to get out of a boat, but not working when i hold it and click to move items into the chest
Still not fixed for me!
No, there’s nothing like that running. Its a standard keyboard mapping, and no mouse utilities or anything. It is the same setup as I’ve had for years, and it started being a problem with the newest release.