mojira.dev

Dane MacMillan

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Comments

@Michael Young That’s been my experience as well. This is not the first stretch of time where multiplayer is dead in the water for my family, and we just have to wait months for a resolution., It’s very frustrating.

It’s disheartening to learn that you’re now on 1.21.102.x and it’s still not working, because I’m on 1.21.101 and I’ve been hopeful that the next release will maybe address this problem. It seems that will not be the case when it comes to PS5.

@Mega_Spud ([Mojang] Mega_Spud (Jay)):

You were the only staff(?) to respond to this. Any update? We’ll be entering month three soon.

This is a real pity. The bug started essentially at the start of most kids' summer vacations. With a week or two left depending on where you’re located, vacation is coming to a close. Not a single moment when playing was the experience without problems.

To consolidate the reports, I found identical issues in the Realms section, each with their own votes:

This is exactly what is described here:

MCPE-222048

PS5 v1.21.101 and the problem persists.

Like many others, the constant swapping and losing of inventory due to random guest profiles and their particular load order is very frustrating, especially when just trying have a multiplayer session with your little kids who simply don’t have the patience to understand bugs and frankly shouldn’t have to understand. Only after reading through all of this did all the inexplicable behaviour I was observing actually start to make sense.

I’ve been paying for Realms plus for about 16 months and in that time this is now the second major stretch of time (two months now so far and about four months during a prior problem) that my family is unable to properly play the game together.

When’s the fix coming out? It’s been over two months since this paid service fails to deliver its core offering. This is a failure that needs to be addressed.

Mojang/Microsoft ought to be embarrassed by the constant closing and reopening of this issue. I never cease to be amazed by the total lack of quality assurance that such big teams have behind them. I get it if you’re a small and scrappy startup that skips the automated testing in favor of the product roadmap, but cmon. You have the resources to never ship defects in your deployments, and yet Minecraft has been a major source of frustration around multiplayer for me and my family ever since we started about a year and a half ago. I can get used to never having my character skins ever persist, but this is next level.

There’s seemingly never a moment where Minecraft in multiplayer is not affected by a significant bug that prevents me and the family from playing together. It’s absurd.