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Dani

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The same does not happen when looking through just water or just glass, only through glass and water.

I see this as well looking through glass underwater.

[media: f23693dc-b1e5-4e48-8103-2a85723548fd.jpeg]

This image is also an example of gpu visual errors caused by a beacon ray, but on a third party server (I have contacted the server developers and I confirmed the issue is on my end and caused by the beacon ray being rendered, and also was able to “fix” it by using a third party texture pack to stop rendering the ray.

[media: Screenshot_20250519-082243_YouTube.jpg]

Will attach a screenshot of my f3 screen later today, but the only helpful information is me using Intel Graphics 2500