mojira.dev

Donny Moonshine

Assigned

No issues.

Reported

MC-152599 blazes can detect player and hit them with fire charge through blocks Duplicate MC-152598 Pigman can detect the player through solid blocks Cannot Reproduce MC-152596 nether portals reload previous cache maybe not really sure how to describe except that after cache is cleared and force upgrade MC-149518 and MC-142228 are recreated after entering a chunk with a nether portal Duplicate MC-151594 observers not repeatedly firing when facing another observer Duplicate MC-151250 chunk loading better but not fixed snapshot Duplicate MC-151237 lighting still an issue in snapshot Duplicate MC-151236 mobs pathfind to air blocks Awaiting Response MC-151231 1.14.1 pre 1 still has chunk loading issues Duplicate

Comments

This is a duplicate of 151236 I’m pretty sure and it just got overlooked

Are you playing in 1.14.3???!

Yeah that’s because it’s unassigned meaning no one is working on it at all

I did have a semi useful solution if you literally cover the entire are with blocks like on all six side of the cub it seems to stay dark even after reentering chunks I will say I’m in 1.13.2 pre 3 now but problem still persists

okay so the two Minecraft tickets one MC-149518 and the other MC-142228 describe lighting issues one where skylight is under opaque blocks essentially and the other no light where light sources are. the issue I am having pertains to both but isn't, I don't think, the same as either. in this case either or both of those issues are recreated instantly after entering the chunk adjacent to the chunk that was previously fixed/and or chunks with a nether portal. so essentially after downloading the server world optimizing and erasing cache on top of running force upgrade erase cache both issues were solved but as soon as I left the adjacent chunk then reentered it used a nether portal both issues reappear as if cache maybe wasn't erased properly, or the nether portal just updates the adjacent chunk in a way that it creates those issues again. this is after moving the portal one chunk out of the original chunk not sure if that has an effect but I don't recall having the issue when the portal was in the same chunk as the light update problems. I hope I made this as clear as possible I don't have images because currently my chunks are fine as I just optimized and am trying to avoid the nether portals and recreating the issue again.

okay ive added some screen shots as you can see the pigment are pathfinding off of the platforms

You would have thought that but with full enchant god armor (all protections) all armor pieces I take between no damage and half a heart which leads me to believe they juggled the cap a bit on the protection

Yes I mean in Minecraft 1.14.1 pre 1 the mobs simply walk off edges say in a mob farm with no border just into open air with no regards for their safety I can’t provide screenshots because it’s happens so randomly and didn’t capture it I’ll give it a go tomorrow

Not a duplicate beings the original is in 1.14 and mine is I. The pre release but what do I know my point is that even in pre1 it isn’t actually resolved

I tried to mark pre 1 prion wasn’t available

I’m pretty sure stacking protections is intended

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