mojira.dev

Dylan Beswick

Assigned

No issues.

Reported

MC-81819 Beacons can share mineral blocks Works As Intended MC-72220 Baby Mobs -Graphic Hitbox Issue Duplicate MC-69696 Fire animation is dark for spiders, endermen and phantoms Fixed MC-69622 Event loop lag with projectiles Incomplete

Comments

That wouldn't be my approach. Best way to implement that would be to add a gamerule or a way to enable and disable that feature, if it were added.

Why doesn't Minecraft just summon an invisible entity for all the redstone components that can keep redstone running, even if the chunk is unloaded. That would be a help to everyone.

Why don't you have a main teleport station where you set the world spawnpoint by using /setworldspawn. That means that your teleport station will always be loaded, even if you are in another dimention. All the other teleport stations can use the /setblock command to place a redstone block at the main station, which can teleport the player and reset the station the player used.

I just thought if this still mattered to you, this can be a workaround.

Maybe if you used c=1 too in your selector, it would know you are only trying to show one score. This could be related to Minecraft avoiding showing multiple scores.

Does it make a sound when you place it?

Obviously, There is 2 ways this could happen.

  1. The event loop has an exception while loading chunks, so it skips the process, and the blocks that are supposed to load as you see them (That's why this didn't turn up in 1.7) don't load.

  2. The event loop is lagging, which, sometimes, doesn't affect KeyPress or Mouse-1/Mouse-2 bindings, (which means that the game would still be playable) but the event loop still has to load blocks, which would be stuck/not running very fast

If no sound is played when you place blocks, it is 2

But you could use absolute coordinates so that you can set the player's spawn to a place without any blocks

The filter does not cause this. It is caused by the game not detecting that certian mobs are babies and placing the head where a normal zombie/standing mob's head would be

I'm sorry I didn't notice 😛

This is not a Duplicate


They have fixed MC-2664. but not completely

[media]

It still bugs with Baby Zombie Villagers

Other mobs will burn and emit light even if it is light out