mojira.dev

EscoreFairplay

Assigned

No issues.

Reported

MC-59144 A held item replaced by the same kind of item by replaceitem does not visual update Fixed MC-58637 FallingSand - Only top side of block has a texture Fixed MC-55435 Mob Spawner Drop Chances (Solved) Works As Intended MC-54716 Comparators can't tell the state of a trapdoor (open/close) Invalid MC-54701 CanDestroy:["minecraft:command_block"] does not work Invalid MC-54044 Game keeps crashing after /scoreboard players set #global pause 1 Duplicate MC-53928 Dispenser Randomizer Count:0 does not work when the clock is too fast Incomplete MC-53368 Custom mob loot Damage value still not working Duplicate MC-53347 StoredEnchantments via Anvil is not the same as via /give Incomplete MC-52962 Inventory Crafting Slots not targetable? Invalid MC-52958 /tp @a[additional] ~ ~0.2 ~ for a jetpack causes strange big jumps Incomplete MC-52819 Inventory Item Count:0b does not work with scoreboard @a Works As Intended MC-52343 /scoreboard players set @e[type=FallingSand] wall 1 {TileID:35} Cannot Reproduce MC-52171 Silverfish only get a scoreboard value if they are outside of a block Invalid MC-50882 Failed to execute scoreboard players set Cannot Reproduce MC-50314 Setblock Redstone Block Missing Texture Duplicate MC-48336 Bats still move with slowness effect 7 Duplicate MC-46336 Brackets to define a mob don't work with /kill, /tp, /effect,.. Invalid

Comments

Thanks, it's now marked as "not listed"

40 people vote for this issue - works as intended

Strangely when I now try this, I cannot see the wool blocks with the above command unless they drop and get solid blocks, so I can't tell if this still occurs.

Still a problem in 14w29b

How come that mojang staff became so rude in recent years.. be happy guys. Life is great!

I do not understand the use of this command anyway.
How can I test if a score is greater or less than another score now?

Thanks for your comment! Yes I tried!

Edit: And it did not work, just to be clear 😛

Still a problem in 14w21b

Still a problem in 14w21b

Still a problem in 14w21b

Solved: DropChances needs the Count Tag for it to work. (Which is strange cause they still have an item in their hands without the count tag)

Updated the description: Added the command I used. Also recorded and uploaded another video:

Youtube video

Oh yeah, link is updated!

I recorded and uploaded a youtube video, so you can see it better.

/blockdata ~ ~1 ~ {Items:[{id:minecraft:command_block,tag:{BlockEntityTag:{Command:say 1},display:{Lore:["life"]}},Slot:0,Count:0},{id:minecraft:command_block,tag:{BlockEntityTag:{Command:say 2},display:{Lore:["is"]}},Slot:1,Count:0},{id:minecraft:command_block,tag:{BlockEntityTag:{Command:say 3},display:{Lore:["beautiful"]}},Slot:2,Count:0}]}

use the above command to update the blockdata of a dispenser. Connect the dispenser to a fast clock (2 hoppers with a TransferCooldown set to 1). Place a comparator 2 blocks after the dispenser (the direction it is facing) that has a setblock air command inside it, to set the block to air again after the command block that the dispenser places has been executed. Watch the command blocks disappear from the inside of the dispenser even though they have a Count of 0.

I have also added a picture of what the contraption should look like.

Thats the problem. You can't see it, but it is there! :/

Thanks Ezekiel, you are the best! rolls eyes

I want to have the >possibility< to choose if players are able to break it. Should be disabled as default but you should be able to enable it with the CanDestroy command.

I would want this because I am a redstone and cmd block contraption inventor. This would open so many possibilities, like for example custom ores or lucky blocks without a plugin. You just make random cmd blocks spawn in the world and since players can't change the code inside them anyway, you could make a compressed command (activator rail, minecartCommandBlocks) to do random stuff and destroy the block with setblock air afterwards. It would be nice if players could pick up these lucky blocks again (of course also in the first place) if someone places them infront of their house, so they do not have to trust in their luck and activate it (by putting a button to the side and pressing it) to get rid of it (because they are lucky blocks, they could also spawn 10 creepers).

It is just depressing that you are limited every now and then (MC-53347 , MC-52819 , MC-52958 , MC-31365 , MC-9661 , MC-53928 , MC-54716) in this beatiful sandbox game and it seems mods have too much to do to look into the problems longer than 10 seconds (or not even that) and just go for the easy option "works as intended".

I am a commited player and reported a lot of bugs (like the ones above) to help mojang make a better game and none was solved or some not even viewed.

Just my opinion.

Greetings, Escore.

It is always "works as intended". Don't be so lazy guys, help us players make the game a little bit better!