No it can't. Advancements only work with players. The report mentions @e. The missing functionality of this predicate is a bug - the predicate was not implemented as intended, causing it to fail in the 99% of cases where it was originally going to be used. It's only by design insofar as the design was cut by 99%, and the remaining 1% of usability was left.
On a separate note, even the most egregious technical bugs and shortcomings never get fixed so long as they don't affect vanilla gameplay, so you let go of any hope this will ever work as intended and wait for a workaround.
I think your video refutes the bug. This appears to be a sodium bug, not Minecraft. Kindly delete it
Thanks. I left a comment in that thread a long time ago raising the same concerns about the nature of the bug. I’ve since come to realize that the visual orientation of mobs is deeply bugged and lags behind the real orientation much more than if it were intended for a smooth visual effect. And since no one has raised similar concerns over such a major (imo) bug, I’ve lost faith in the system.
Confirmed in 1.19
Reopen - confirming for 1.19
@Hadys3 That is highly unlikely, as the visual rotation of the entity differs from its actual rotation. As far as I am aware, there are no intended instances of this discrepancy.
Has this been resolved for all entities? I’m fairly sure this bug falls within MC-154790 and doesn’t apply only to armor stands.
Since this was reopened, it affects 1.14, 1.14.1, 1.14.2, 1.14.3, and 1.14.4.
Affects 1.14.4.
Confirmed for 1.14.2
Confirmed for 1.14.2
@Jessica Mayo I also don’t understand why the fact that the slowness effect doesn’t work at all isn’t a high priority bug. You can now just jump to negate virtually any negative effect it used to have.
Why is this being postponed? This is a huge bug. It allows players to walk at normal speed while jumping for the entire duration of slowness effect.
Torabi, common-sense physics dictates that forward moment should be preserved while jumping, but this bug allows momentum to be gained while in the air. Either you don't understand simple physics, or haven't looked at the bug. It's as much a bug as MC-40949
Mojang, how is this in the game for so long? Players shouldn't be able to negate slowness just by starting to jump.
Thanks for clarifying, I couldn't find it.
It’s been years since I bumped this report and looked into this issue, and “others” you refer to is what I meant by 99% of its usability. If you Google this predicate all that comes up is people asking why it doesn’t work.
Again, it’s been years since I looked into it and can’t be bother to pull it up because nothing will have this bug fixed. Team collision rules have been reversed since introduction, there’s a code correction on the report page, and no one cares enough to fix it. The tech team doesn’t give a damn about bugs.
On second thought having this be a feature request has a higher chance of it making it into the game than a bug fix.