I hope they change this so Old type chunks are exceptions to being affected by biome blending. Same problem like this on all my Old Types. Hope certain things like this get patched. Thank you for your collective hard work on this update though!
Have the same problem with the shifted chunks. I think there’s a new bug report on it though.
Having the same problem. The spawn (and so the world within it) is shifted. It shifts consistently depending on the seed used. Sometimes on only on a single axis, sometimes on both x and y, and sometimes it doesn’t shift at all. Hope this helps!
Same problem. Doesn’t take you to “World Update” screen before opening expanded world (it doesn’t ask for unexpanded ones either, but I’m pretty sure that’s on purpose), and expanding Old Type worlds to infinite on 1.18 make all new chunks 1.17 terrain, down to there even being “lakes” that were removed in 1.18. Height is also 0 to 255 like 1.17.
If you expand an Old Type world before 1.18 though (not sure if you have to open this expanded world in 1.17 first, haven’t checked), everything will be 1.18 terrain, even adding more depth and height to existing chunks. It also gives you the “World Update” screen before opening the Infinite version as usual. I hope this helps.