mojira.dev

Fernando Madrigal

Assigned

No issues.

Reported

MCPE-5572 Shooting a bow, throwing eggs/snowballs, eating needs block proximity Fixed MCPE-5571 No splash effect when blocks fall into water Cannot Reproduce MCPE-4660 Version 0.5.0 made the game less foggy, all updates afterwards made fog back to normal Invalid MCPE-4651 Fire has no crackling sound Fixed MCPE-4632 Manual Nether Reactor Deactivation Cannot Reproduce MCPE-4325 No 'Pop' noise when chickens lay eggs. Cannot Reproduce MCPE-4322 Pre-Torch-Placed Lighting Glitch Duplicate MCPE-4051 Screen does not fade to black when sleeping with Hide GUI Cannot Reproduce MCPE-4035 Static Noise when damaged Cannot Reproduce

Comments

This still affects current versions. (1.1.0) (iPhone 5, 5S, iPad Mini 1)

This still affects guests in Multiplayer. Every time my bros or friend joins and tries to get out of water onto a block, they can't get up.

This is still an issue in 0.8.1. On Android, the description is missing. On iOS, it's the name.

I tested this in the current version, and it's fixed! Monsters stop following you after about 16 blocks. I'm pretty sure that nothing was changed in the AI from 0.8.0 to 0.8.1, so it's safe to assume that it was fixed on 0.8.0.

Because the invisible bedrock is still counted as a block, and adjecent blocks give off shadows.

It's called crashing. And it happens to me quite a bit.

I've noticed it too. It's because the game has lower resolution than what most devices can handle, though it might still be noticeable with higher resolution, though a bit less.

They do grow, it just takes VEEERRRYY long. I also use iPod Touch 4.

Has happened with me multiple times. Strangely doesn't happen with the pause button for devices, like iPod Touch 4, that have the pause button on the corner of the screen.

This is especially noticeable during the 'new moon' phase.

You don't craft it, you smelt it from red mushrooms. This works as intended.

I've noticed that it also happens whenever animals make their idle sound, though not as loud/noticeable.

I don't know since when, but they are now immune to fire (though of course it shows a burning animation, but they don't take damage). But they still burn in sunlight.

I'm pretty sure they're working on that, considering that smooth lighting is on the 'Experimental' section of graphics.

This happens when all inventory slots are filled.

This isn't an issue, but more of a personal mistake. You have to tap and hold on the cow, as if you were to destroy a block on it.

The same thing happens with paintings.