I can confirm It changed again, it's better distributed now.
[media]However, except the fact that it is "overdosed" for some reasons, it's good the idea of of giving to the nether wastes the scope to be a sort of "transition" biome between other biomes, as this makes the nether biome arrangement particular, if compared with overworld.
Maybe do you want to realize something like this generation?
(Note that every biome is isolated to each other)
Red -> Nether Wastes -> 40%
Pink -> Crimson Forest -> 24%
Brown -> Soul Sand Valley -> 14,5%
Blue -> Warped Forest -> 5,5%
Dark Grey -> Basalt Delta -> 16%
Percentages are calculated on the image above, with Photoshop, and are similar to this feedback request: (20W06A) Increase Spawning of Nether Wastes
(Except that the request was made when the basalt delta did not exist)
This occurs with every world, not only with 20w16a.
I've tested my old world in 1.15.2 and a new world in 20w17a.
@unknown No, I created a new world in creative on 20w17a.
Confirmed on 20w17a.
Actually it seems occur on naturally spawned strider, but if you give 2 strider a warped fungus, the new baby strider doesn't fly anymore.
No soul speed needed.
You must hurt the angle of a block.
[media]Try to mount the Strider with shift button (sneaking) pressed.
You willl be dismounted.
Keep shift button pressed, and try to mount the Strider again.
To resolve you can simply use an Iron door activated by buttons to avoid villagers entering into your house.
You can see this on my picture:
[media]All the villagers completely avoid my house.
With 1.15.2 I had already used this method to avoid villagers entering into my house, but they still pick a job with my blocks.
1.16 resolved completely this problem.
With an Iron door they don't try anymore to enter into my house and can't pick jobs with my blocks.
So this is not a bug, just put an Iron door!