mojira.dev

GrifterMage

Assigned

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Reported

MC-271267 Invalid drop chances set to "minecraft:entity_data" component by "set_components" Duplicate MC-264953 advancement_location context uses fractional coordinates for block locations Confirmed MC-262860 Wardens cannot pathfind *up* onto magma blocks Confirmed MC-262138 Ancient cities' walls template pool is missing a template Confirmed MC-262137 Ancient cities' no_corners template pool only includes some such walls Confirmed MC-262023 Missing jigsaw block in ancient city's bridge structure Confirmed MC-260412 Turtles, Frogs, and Tadpoles with PersistenceRequired tag set to false do not despawn Works As Intended MC-256226 /data modify searching container's Items[] for nonexistent entry deletes items in slot 0 Confirmed MC-252484 player_hurt_entity advancement detects "ghost NBT" in empty hotbar slots Duplicate MC-218756 Inconsistent crafting patterns between base stone types Invalid MC-213794 Parity issue: Azalea and flowering azalea can be placed in water, but not waterlogged Confirmed MC-207915 Redstone Wire and Rails placed on tile entities break on structure load Duplicate MC-196976 Warning when revoking a hidden/non-visible advancement after 1t Confirmed MC-190122 Game log for world load/reload is incomplete/inaccurate Confirmed MC-189739 Two-tall/wide blocks not taking breaking method into account Fixed MC-188223 Structure blocks and fill...replace command directionally break and drop blocks that require support Community Consensus MC-188105 Containers generate LootTable when replaced by commands or structure blocks Duplicate MC-181827 Northwest bias in bee movement Fixed MC-176339 Striders cannot pathfind between lava and bottom slabs Cannot Reproduce MC-176269 Right-clicking Lodestone with Compass also uses offhand item Fixed

Comments

A variant of this seems to be that if a mob is killed with /kill or /damage in the same tick as being hurt (say, by a player_hurts_entity advancement function), their death sound doesn't play. This happens even if a /stopsound command is used to stop the hurt sound before running the lethal command.

Confirmed in 1.20.4, 1.20.5, and 1.20.6

This is also a problem when setting the "minecraft:entity_data", "minecraft:bucket_entity_data", "minecraft:block_entity_data" components, as well as the "minecraft:contents" or "minecraft:bundle_contents" components if they then contain items with those components.

Basically any time you're setting a component that contains unstructured NBT in a JSON context, you're potentially gonna have a bad time with unexpected typing.

In 1.20.5, Azalea bushes pop off if water attempts to flow into the block from the side; however, water is not able to flow in and break the block from the top.

This means that while an azalea bush can't remain on the bottom of a flat pond or similar, it can be placed in a one-block hole or have water flow on top of it on its way down a slope without breaking.

Also confirmed in 22w17a.

Don't see how this has anything to do with that issue? MC-104231...

  • only affects rails, not redstone wires

  • affects regular rails, which this does not

  • doesn't require the block beneath the rail to be a tile entity

  • results in the block being improperly rotated, not broken entirely

They're almost certainly related, given that they can produce the same error message, but I don't know enough about the internals at play to have any idea whether or not the error's being produced for the same reason. In 130320 there's multiple advancements with the same reward function doing what looks like infinitely recursively granting/revoking themselves every tick and I don't know how the system handles that, whereas here there's no recursion or delay, just a 1t schedule command.

This may be a simpler-to-parse method of invoking whatever behavior is causing 130320, or it might be a different problem entirely that simply happens to trigger the same error message. I don't know enough to say.

Sounds like this might be the same issue as MC-87019?

Confirmed in 1.16.1.

Also applies when the player is looking at a non-inventory GUI such as a book on a lectern–the player's hotbar and offhand will not update when those GUIs are open, causing ghost items.

This issue appears to be resolved as of 1.16 pre-release 5. The striders move unusually slowly over the slabs, but do cross them.

This bug happens when a structure block in save mode has settings for rotation and/or mirroring, which can happen when a block in load mode has those settings and is then switched into save mode without removing them. The issue appears to be that the area that will be saved is determined solely by the block's position and size settings, but the outline's position is rendered based on that plus the block's mirroring and rotation.

Thus, if you load a structure with rotation or mirroring, then switch the same block to save mode to try to save that same area, you'd actually be saving a completely different region than what you just loaded and what it looks like you're saving.

This happens in every version of Minecraft with structure blocks, including both 1.15.2 and 20w20b.

The presence or absence of solid blocks beneath the slabs doesn't appear to change anything. Put solid blocks underneath the half slabs and striders still can't pathfind onto or over them.

ARGH! I did search, but for some reason the other bee-related reports weren't coming up. Thanks for your patience with these duplicates.

I've got this happening fairly consistently in a single-player testing world of mine that uses a bunch of structure blocks to randomize a building's interior.

After reloading from backup and checking, it appears that the names being removed did all contain upper-case characters (I have a tendency to use CamelCaps when naming things) and changing these names to use all lowercase does allow them to persist through updating.

Turns out I missed the few structure blocks that didn't have their names erased in the shuffle because they weren't displaying the on-mouseover tooltip any more.

Ugh, I swear I search every time. I just never see it for some reason. >_<