Confirmed for 18w22a
I know for a fact they are tracking something, and not just "idle" since I have villagers at a close proximity.
They all have a walkable path out of there.
I think this is intended because if you will a water bottle it is teqnically a potion. And also there is splash potion of water. Don´t know if this was before but Im very sure this is intended.
Just tested and then isn't amplifier 4 supposed to be IV? Anyway I am apparently able to mine sandstone with diamond pick (without enchantments) with amplifier 4. And in amplifier 3 the cracks comes at the END of the mine. But it's supposed to show how far you are into the mining. Not that every single crack pop up in the end...
The bug isn't that you can't break in lv 4. However the mining cracks in the block doesn't show. But if you keep breaking it will brak at the end. Remember it's 80% so it will take like 10 sec for diamond pick on stone. But the cracks doesn't show. Thats the real bug.
I agree. I confirm this was working before, so it would be stupid to just change the rule now. What about people wich need this feature. Why shouldn't this just work on mobs too? No real reason. This was working good before. Why change? Pleace fix mojang.
The pictures:
The first is just an overview of the contraption
The second is just the testfor command
The third is a command that clone the command block on the top, to where the testfor command block is.
The forth is just what the command block on the top is saying.
If i power the command block the comparator will turn on, and when I cut the power off, it will be powered again.
Ok then there will proberly be no way of them moving against me. Ok thanks anyway. Case closed.
Just to clarify it is not "/scoreboard players set @a[Deaths = 1] Deaths 0" it is more like "/scoreboard players set @a[score_Deaths=1] Deaths 0" Try that🙂
Yes that explains almost everything. Are they supposed to see villagers through walls? Because when i put a villager there, they walked against it instant.
Wait a minute. Are they supposed to find you if they don't see you? Like if you are behind a wall? Because i found out that they walked against me when they saw me, but not when they did not see men. But however they walked against the villager when they did not see them so I don't know.
Sorry to bother you with this, but I really want to get this bug fixed as fast as possible. (If it even is a bug)
Ok just tested and: The zombie followed me in singleplayer but not in multiplayer. So it is a server bug. It works with villagers but not players on servers. It is not modded or with bukkit either.
Yes Kumasasa that command worked as you said. So it is apperanetly when they are away from you. And btw i am on a server if that matters. And i am using localhost so no lag either.
That is wierd because i tested to put a villager the exact same place i was standing, and they followed the villager. But when i tried they just stood there they spawned. And yes they did not despawn.
Because it is supposed to work on players to. And YES i was in survival and tested in adventure as well.
I just tested and YOUR RIGHT. BUT that means that the follow range don't work on players! So apperantly THAT is the bug.
I used a summon command generator but the knockback resistanse worked.
It doesn't work whatever i do but ok here is the last one i used:
summon Zombie 332 56 807 {Attributes:[{Name:generic.maxHealth,Base:10},{Name:generic.followRange,Base:300},{Name:generic.knockbackResistance,Base:10}]}
That my friend, is called "lag"
Can also confirm for 1.13-PRE2