mojira.dev

Jason Tanner

Assigned

No issues.

Reported

MCPE-28128 Entering The End portal crashes the game on a converted world Invalid MCPE-26768 Nether wouldn't transport the user Cannot Reproduce MCPE-26765 Host movement restrictions (fence posts, ladders, doors) Cannot Reproduce

Comments

Same issue here.

 

We had a villager trading hall and I went to go see how the update affected things (I knew it would be significant). When I got there I found out that all 11 or 12 villagers wouldn't trade any longer. They converted into their new skin but clicking on them does nothing. No dialog box, nothing. 

 

In creative I had a bunch of villagers in a test world all huddled together that got converted with the update and had the same issue as well - no trading dialog box. New villagers created through a spawn egg would trade though. Also, if I put down beds and profession-related blocks next to the originally converted villagers, they would change careers and then I'd be able to trade with them.

This happens in 1.8 as well (as well as previous versions - it's been going on a long while now). 

 

I wouldn't necessary call it "lag" in the network sense though, more like the screen freezes for a second any time you interact with the inventory. D pad in any direction, selecting items, quick moving, etc... anything that interacts with the inventoy when you have shulker boxes in your inventory will freeze things up. 

 

And yes, the more shulkers you have, the worse the issue gets. When it's really bad you have to hold buttons down or press buttons multiple times to register the clicks / movements. 

 

Super, super frustrating. 

@Jeffrey (or anyone else who can pass this along to the devs) - here's the issue that's beyond infuriating for fans like myself: 

In 2014 on the xbox 360 (4 years and 2 editions ago!!!) we had spawn rates and mechanics that make today's look embarrassing. 

I recall building a neat Enderman farm that rained endermen from the sky in numbers we couldn't even count. Don't recall lag being a factor back then. Last week, now 4 years later, our enderman farm spawns 5 or 6 total at any given time. That's it. Not to mention the regular 5-10 minute interludes where nothing spawned at all for whatever reason. 

I think the bottom line is that the devs need to allow more powerful platforms to perform more powerfully when not engaged in cross-platform play. A toggle in the settings would be a god-send for this. 

I love that cross platform is an option but I hate that the restrictions that come with it are not. I'd be 100% fine downgrading my experience to play with someone on a phone but when I'm not cross-playing with someone on a phone I'd REALLY like to experience this game at (at least) the levels I experienced back in 2014 on last generation's system, two minecraft editions ago! 

@Helen - I don't understand why more powerful systems are being held back by mobile phone users. 

This is an absurd situation that I honestly can't believe was permitted in the first place. Mobile users should have been excluded from cross platform play due to the enormous gap in capability. It's entirely reasonable to assume that phones are not capable of PC or Xbox One levels of performance. 

Might I suggest permitting users to DISABLE cross platform play in order to fully benefit from the more powerful platforms they are using? Telling a Ferrari own that they need to operate at jogging speed is extremely frustrating.

It's great that cross platform play is an option, but the option to disable it would be even better.