mojira.dev

Joseph VanMiddelkoop

Assigned

No issues.

Reported

MC-151123 When the air block is waterlogged in a datapack (turned into water physics), the water height in the air block is only at the lowest possible height Community Consensus MC-144282 Datapacks: In the "fluids" folder, using the "water.json" tag on the value "minecraft:empty" makes air use water physics as intended, but it repeatedly switches back and forth between water physics and air physics. Duplicate MC-110651 Evocation Fangs uneffected by attributes (attack damage and such) Invalid MC-96534 bow sounds linked to other throwing sounds Awaiting Response MC-96243 Minecarts don't have fixed rotation Confirmed MC-96242 Armor Stand super twitch when in boat Duplicate MC-95587 Severe and rapid lag spikes since 16w02 Duplicate MC-94255 Staring at an enderman on the same team still attacks you Duplicate MC-94254 Collision rule flipped Duplicate MC-93840 New /playsounds have no sound Duplicate MC-93367 mining webs with a sword takes 2 durability Invalid MC-90654 Incorrect eye placement with elytra when sneaking and flying Duplicate MC-86097 Equipment tag not working Duplicate

Comments

hmm, dunno, could be, but doesn't seem likely.

No, it is not. Clay creeper face does not create a dragon anymore.

Yes, I'm sorry, I forgot all about bugs.mojang.com, I've been busy. I will update.

EDIT: Alright, it's ready.

Whoops forgot I owned this one. 😛

Yes, it still affects latest versions. I'll update them now.

Have any minecart out (preferably on rails) and press F3 + B to make the hitbox visible. The blue line is where the minecart is looking. Ride/push the minecart around turns. The blue line will loosely wobble around as it turns, turning more than 23 degrees off-course at the most I've seen.

I would say those are chunk errors BY OPINION.
But you are really lucky that the elytra was still there.

Maybe a bug, here's how to fix it:

If cheats aren't available, then open a LAN world (in the pause menu) and turn cheats on.

Then, run this command:

/entitydata @e[type=EnderDragon] {DragonPhase:0}

He should be moving again. It may have turned the dragon phase to 10 (Not moving, default manual summon). If not, try this:

/entitydata @e[type=EnderDragon] {DragonPhase:0,NoAI:0}

If he's STILL not moving, it's either broken, lagged, or not completely loaded/in a loaded chunk.

Damn. I was hoping you wouldn't say that. 😞

Works as intended. Supposed to show what type of version it is.

Technically, yes, as "The Other Throwables" (lets just call them TOT) and bow have the same sound, yet TOT makes them deeper sounding.

I have only one edited sound, and that's random/bow.

Sort of working as intended (to sink), but you can't ride boats upstream. flowing water needs to raise you up a NOTCH. 😃

1-for-2 deal. I'll take it. (:

We all hate this and hope it will get fixed.

The "inAir" types of string was removed, and only uses one type of string: "onGround". Don't worry, "onGround" variants can be placed in the air now.

This is because the piston turns into air VERY quickly and then changes back into the piston. also explains the piston disappearing and reappearing. Definitely a bug.

No, I mean I used the new sound names. this is 15w49a. new sounds were added but have no sound.

they don't know what to do with doors, I'm guessing.

Is your armor crippled? (badly damaged) that's the reason.

Actually, that was the only way of getting them to fit in one block spaces. Otherwise, you would have to be a minecraft god to get through one.