mojira.dev

KZBMM

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Assigned

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Reported

MCPE-227112 Jigsaw Structures - Dimension Padding takes the top of the overworld dimension to be 384 Awaiting Response MCPE-221127 Missing or broken processors for village streets Duplicate MCPE-218100 Rare custom jigsaw structures lag the game while using /locate structure command or custom location explorer maps. Unconfirmed MCPE-185833 Custom Item Durability Decreases Faster than it Should when Hitting an Entity Works As Intended MCPE-177465 Custom Blocks No Longer Tick Randomly Duplicate MCPE-165571 Villagers aren't able to move throughout the village, because village buildings generate too wide platforms around them. Won't Fix

Comments

I believe there is another part to this issue. Normal dirt paths are not getting replaced by grass blocks, as they are on java. 10% of all dirt paths should get replaced by grass blocks if I’m not mistaken.

Java:

[media]

Bedrock:

[media]

I would suggest adding the "blocks" label to the report, now that after 1.20.50 it doesn't affect only world-generate blocks.

It seems that custom biomes are alright on their own, but the "multinoise_generation_rules" component doesn't work as intended on custom biomes.

That's why we're able to use locate biome to search for them or the game crashes if you make an error in the JSON (like have "hills_transformation" in the legacy "overworld_generation_rules" be biome that doesn't exist).

They just aren't able to generate because this specific component is bugged.