mojira.dev

Kawsiphek

Assigned

No issues.

Reported

MC-196850 'Data Merge Entity' duplicates villager inventory Duplicate MC-148779 Books can be crafted backwards Fixed MC-133445 Custom structures are waterlogged Duplicate

Comments

This issues still persists in 20w10a.

 

I have been told this issue could be caused by the fix for bug https://bugs.mojang.com/browse/MC-123087

Galaxy_2alex, I did not think there was a 1.9 already. If you did not notice, I am reffering to the 1.8 prerelease that came out today. What was happened for me is if i throw an item into a stairway it seems to get pushed down the stairs well past the point where it should have landed.

I can confirm I am getting this as well in the 1.8-pre1 release. My player is supposed to have the normal 4 wide arms in the 1.8 skin.png file I created, but instead the arms are only 3 pixels wide, and it is lining up the skin on the arms incorrectly. I looked in the profile settings on the minecraft website, but did not see an option to choose which model I want. (I had read that will be an option on jebs twitter.)

I can confirm this is still an issue on the 1.8-pre1 release. Zombies are able to kill villagers, as well as players, through any door when close enough to the closed door.

I can confirm this is still an issue on 1.8-pre1 release. I put villagers in a fenced off area, and spawned zombies outside of the fence, and the zombies were able to attack and kill my villagers through the fence. This even happens with a 2 high wall of fences.

I can confirm this is still an issue in the 1.8-pre1 release. I can replicate this bug using stairs, cauldrons, and hoppers, but carpets seem fine.

Also David, I can confirm that rabbits, as well as other mobs, (less frequently though) are able to jump over fences with carpets on them in the 1.8-pre1 release. Do you know if there is a separate bug report for that yet? I would like to up vote it.

Edit: Added snapshot version.

I can confirm in 1.8-pre1 release, when breeding rabbits, they stay in "captive" mode after feeding them carrots, until the player switched the item in hand. This does not seem intended, as pigs will breed even while the player is still holding carrots.

I can confirm in 1.8-pre1 release, when breeding rabbits, they stay in "captive" mode after feeding them carrots, until the player switched the item in hand. This does not seem intended, as pigs will breed even while the player is still holding carrots.

I can confirm this issue is still ongoing in the latest 1.8-pre1 release. I can duplicate leads 100% of the time. For example, if I bring 2 animals into the nether on leads, then go back to the over world, I am able to pick up 4 usable leads.