Still in 18w32a with guardians.
And fireballs.
Is it not only because you give them a wall to grab onto?
Do they eventually connect after being randomly ticked?
To be honest those breeders are an exploit so I doubt this change can be seen as a bug.
This is because the village checks its population in an area too small. The bulk of the villagers are in the area outside of the counting box but still inside the village sphere and that allows them to breed indefinitely while keeping the village population to 1.
Still in 1.11.2
Still in 1.11.2
Interesting! So that covers essentially all the data used for graphical/aesthetics details?
I was going to open a ticket for the pumpkin stems issue and found this one.
That's weird because observers do detect a stem getting older. I thought observers detected all changes of block data?
There is quasi-connectivity involved for the left column.
I think it has to do with NBTags. The crafted fireworks all share the same id, only the NBT dictates what color/effect is used.
When you run out of firework stars, you run out of NBT basically, but you still have enough gunpowder/paper to create "blank" fireworks.
I came here to report this and found this already existing report.
I never had issues before, but since 1.9 came out all my jump pads broke.
Wheat seeds are very small.
I think Dragon's Breath should be considered the same way as any other ingredient by consistency, and should't give back a glass bottle.
For now when you use two dragon's breath in one brewing stand, a glass bottle pops out when the brewing is done.
Still a bug in 1.8.8 and 15w31c. Can someone update the title as well? It's fireworks pushed out of loaded chunks that cause the client to crash.
I added a screenshot of a small machine that can be used to reproduce the bug.
Still an issue in 1.8.4. Please reopen.
The current behavior of pumpkins and Jack'o lanterns is even inconsistent with how melons are placed.
So you want me to paraphrase a very short video in order for it to be valid?
@Larry Blackburn :
Very interesting. It seems there is something missing in the code then.
Either Mojang need to allow them to spawn (just like squids or ocelots) and despawn, or delete that canDespawn thing (like farm animals).
I think I know where this bug comes from.
In my experience pets actually obey their sit command, but they "stand up" a short amount of time when being pushed by other mobs. They teleport at this moment.
Good to see it's fixed after 7 years.