May I ask what are "logical issues" when using charcoal to craft blocks of coal?
Similar "logical issues"didn't prevent you from crafting boat from arbitrary planks:
any combination of 5 planks allows to craft boat
when boat breaks, oak planks are spawned
So, the boat didn't lead to "logical issues", but charcoal did?
I see no problem crafting block of coal from any coal type, and producing coal only when dismantling block again. If boat didn't lead to "planks losing identity" problem when boat breaks, why block of coal did?
My today's bug was marked as duplicate of this one.
In short: when local server is started ("open game to network"), the host's skin is always default to joined players (no custom skin), whereas host itself sees the custom skin fine.
Version: 1.7.9
Note that wording at Conduit page sounds like the conduit attacks every hostile mob within the range of conduit power:
Citing:
When activated, conduits give the "Conduit Power" effect to all players in contact with rain^[Java and Legacy Console editions only]^ or water, within a spherical range of 32-96 blocks. This effect stops the breath meter from decreasing, gives underwater night vision and increases underwater mining speed. Conduit power also kills any hostile mobs within range like drowned and guardians.