mojira.dev

Lemon Lord

Assigned

No issues.

Reported

MC-224466 Items do not load immediately in chest GUI Awaiting Response MC-202706 Advancement rewards-functions execute in completely random order Community Consensus MC-179886 Play button overlay doesn't appear in worldsave selection GUI Fixed MC-178961 `/loot ... fish ...` command no longer has any functionality Fixed MC-177460 20w14a world crash due to Item attributes. Duplicate MC-172491 Console refers to predicates as loot tables. Duplicate MC-169670 Command-induced Ravager roar does not render Duplicate MC-165797 19w46b ghasts are completely broken Duplicate MC-162012 Entity shadows not working on non-block models. Duplicate MC-160405 Extra hearts from Health Boost effect remain after death Cannot Reproduce MC-159750 Dummy /scoreboard criteria gone. Awaiting Response

Comments

I can confirm that in 20w27a, I can no longer reproduce this issue. Tried a couple of things but this was by no means a complete examination. Not sure how @Sir Flossup is unable to play the game, I figure they might have messed with the '/attribute' command rather than health boost.

Still confirmed in 1.16-pre2.

Haha, alright, if you say so, Mr Orr.

Hahahaha how was this considered to be 'important' priority? Ah well, I won't object to Mojang's Bug Exterminators doing what they do best.

Aye, thanks @Marcono1234, wasn't sure where to submit feedback like this. The actual feedback website is a little confusing and doesn't work how I would have thought. Survey was just what was needed though.

Can we get a higher Mojang priority? This is getting kinda ridiculous and pardon me if I'm overestimating the talented legends over at Mojang but this seems like a relatively easy fix.

Confirmed for 20w14a, neither teleportation nor Motion NBT editing function.

@Marcono1234, yes you might be right. I'm so far unable to tell what the proper format is for this, Mr Bok has not given an example of something that would work. It seems this is a duplicate of MC-177085 though.

I should clarify that this issue was not present in the more recent snapshots but I'm yet to test for the 20w13's.

DrownedZombie, what do you mean they don't "visually display their ... animations"? Is it not a bug that the animation is not displayed?

Can confirm for 1.15.1 when in a repeating function but a simple solution is to only update it's rotation once every 2 ticks instead of once per tick. Has something to do with its visual updating getting pushed back one tick whenever it changes rotation. This is why when you /tp something a short distance, you can see it visibly move rather than just vanish from one spot and reappear in another one in the next frame. Rotation interpolation is what is causing this effect, logging out and back in will fix it too but that's hardly a solution.

 

Edit 12/1/20 7:48pm +1000:
My solution does not actually work, I have noted the problem to persist for more than 20 seconds at a time instead of a handful of ticks.

 

Edit like idk 2h later:
Have noticed that the ticket maker's command actually wouldn't work. The command that would be expected to work would be:

/execute as @e[type=armor_stand] at @s rotated as @s run tp @s ~ ~ ~ ~90 ~

not what they said. I'll make a new ticket for my issue.

 

Still affects Release 1.15.1