Found that out today as well, on windows 10 version, as I was trying to detect a hit on target from under it (which exclude the use of a comparator)
An alternative I found for now : you can use a redstone lamp under the target, and point an observer at the lamp. You will get a signal from the observer when the lamp turn on (and another when it turn off) Or a (sticky) piston to redirect the signal where you want.
For info, the wiki page about target mentions:
"The target also provides a block update when hit, meaning that an observer can detect if the target has been hit and has produced a redstone signal."
.. Which I guess make this behavior true in Java at least
related to MCPE-54623 I guess
Platform aside, seems to be the same as MCPE-53825
and MCPE-52790 before that
Nice work on the stats, Auldrick! 👍
Now, time to try it again with the 1.13.0.5 Beta ? 😃
(I would have like to try it myself but I am not part of the "beta program")
My bad, I did not looked carefully at the version numbers. But there is so many Java bugs reported under MCPE :-/
That is a Java version issue, not Bedrock codebase. There is no fox in the Bedrock version (yet)
How is that a problem? Look to me like working as intended.
some stats:
I got 2 dropped bows from my double skeleton spawner after gaining 30 lvl exp. (from 0, after I died) And some more before that. That is minimum 200 mobs killed. And the game was on Hard difficulty.
I used to trash a couple of full inventory of bows before to update to 1.12 (I am on Win10, bedrock edition)
And 0 armor drop. I did not count the bones and arrows, I was not expecting a bug.
Loot table are broken!
You can add "target being hit" to the list: MCPE-84391