I recorded a video of it happening. I start out at the local world, show that the resource pack is loaded and then proceed to put a snowball item on the ground and /execute a command on it.
I will then proceed on the realm and repeat these steps and show it's not named "Wand" but "Snowball" thus ignoring the custom naming.
Unfortunately an issue when dealing with executing commands on dropped (named) items.
(I posted in a private YT video as it was too large to fit directly)
I have added the pack. You can reproduce by enabling it on an offline world, then take a snowball (which is renamed as "Wand") and observe you can both throw it and drop it on the ground while executing a command on the entity by using [name=Wand].
When you enable the same pack on a realm, it will not work as the renamed item will still be called a "Snowball"....this appears to work with all named/renamed entities/items. They DO show up in the inventory with the names used in the .lang file, just the entities themselves are not named.
I can chime in and confirm this happens on a new vanilla world. I opened a blank, flat world to test a pack and it had the speed-glitch even before I added any packs, after I added the pack and when I removed the pack. It never went away. The same happens on my realm with random people.
Unfortunately, 1.20 - still not working 😞
attached the affected Behavior Pack as requested. Without the Resource pack you obviously don't get most if any of the intended use but considering the RP is larger than 10MB, I can't attach it. Let me know if you need anything else.
As stated; everything works offline but on my realm it simply doesn't do anything while being enabled according to the Realm info page.
I too would like to chime on on this particular issue. I have had this problem for a couple of versions now that the behavior packs works fine on an offline world, but for some reason doesn't on my Realm. Even when forcing a re-upload by changing the version numbers. Tried resetting and everything. It is happening now on 1.19.83 but has been since the previous version as well. I didn't change anything on the behavior pack since january this year.
Unfortunately just started happening to me on my Realm....I have a lot of paintings....repaired them all....moved away for a bit and came back 2 minutes later to see some of them already gone missing....I did built a command contraption to detect if they would "fall off the wall" as you would call it but this doesn't happen.
They simply disappear 😞
The problem still persists in 1.19.50 - /gamerule disablecommandblockoutput, /gamerule sendcommandfeedback are just completely stuck in whatever mode they are in. For me personally, on my realm, it doesn't even help of putting a repeating commandblock with the "/gamerule sendcommandfeedback false" command in it. It simply autoenables every single tick.
Not the end of the world, but the immersion is a bit lost when one uses some command tricks to make stuff happen.
Can confirm...displaying a scoreboard (/scoreboard objectives setdisplay sidebar) disconnects, adding a tickingarea (/tickingarea add) disconnects. Combine this with the annoying bug where gamerules (/gamerule commandblockoutput and /gamerule sendcommandfeedback) is completely bugged out on realms, it makes for a less than stellar experience 😞
can confirm it doesn't work on XBOX one and controller....cannot possible get to the y-coordinate...not even when using keyboard and arrow keys
can kind of confirm this happens to me as well for the past 24 hours....tried a gazillion times and also tried resetting the slot
May I deduct, just to be safe, that if I keep the version below that of 1.19.10 in my behavior packs, the old syntax will still work after the new execute command goes live?
I upgraded from a GTX 1080 to an RTX 3070 on my desktop.....I never had the performance issues with my 1080 and now with the way more powerful 3070....presto, I get the fps drops.
And yes, I used DDU to uninstall my old drivers and reinstalled clean recent ones. Interesting to say the least.
There might indeed be something wrong with RTX 3000 series card....I didn't even enable the RTX itself....
I went back to the non-renderdragon version in the end. There were still areas on my map that would just be unplayable....again: powerful hardware (RTX).
On my less powerfull, non RTX desktop I have no problems, which leads me to believe it might have something to do with my RTX card?
I might try playing it (with low render distance) on my internal GFX card to see if I get the same drops.
This is still an issue in 1.19.2 - my (and my friends') realm still needs command blocks to fix all the gamerules continiously
So, an interesting observation....I still can't get rid of certain structures below y=0 that have existed prior to 1.18.xx
I made them all emerald (as per my previous report) so once the issue is resolved, I can remove them. However, I tried to hollow them out to see what would happen and what do you know?:
If I do this, it stays like this. I just can't get rid of the outer layer....perhaps someone with a bit of knowledge can explain what's going on here.....
In short: certain (pre-existing) areas below y=0 cannot be removed....by hand or by /fill air....you can CHANGE the blocks though and it will stay and you can hollow them out and they stay....other than that; they cannot be removed.....they will be back once you reopen your map/realm
So I tried again with similar results. I did get the component group (burns in daylight) to work when sitting, but the "on standing" event never triggers.
So in my case, my intention was to not make the entity rideable when sitting, and then rideable again when standing. With the code above it simply becomes unrideable after sitting once.
Looking into the content logs, there were some remarks about the sittable part not being parsed correctly, but when putting it through the various JSON parsers and validators, the code appears to be 100% correct. And it should, because I simply copy/pasted it from another section which is 100% correct.
I will attempt a whole new, blank entity with only a sittable component and see how that works. Will revert back again.
Thanks for your insight @TheRedSmarty (I'm still fresh as a pickle with all this, just 2 weeks of "experience")
This is just initial testing, but the new 1.19.2 appears to have better performance on my windows 10 RTX laptop. It used to drop to a crawl in certain areas, which now doesn't appear to be the case anymore (even though still dropping slightly, but way less noticable).
So am interested in hearing everyone's opinions on this.
So I am going to assume the ticket was resolved awaiting a reply from the initial reporter? I can confirm that the bug still is present in 1.20.15 as it happened to someone visiting my realm last night. I managed to "fix" it for this player by downloading the map, manually removing the packs and the following 4 files:
world_behavior_pack_history.json
world_behavior_pack.json
world_resource_pack_history.json
world_resource_pack.json
and then uploading the map without packs, enter the world and only then apply the packs again.
I'm not sure if this will work for other players joining but it did for one specific player.
just putting this out there so people can test/try and remedy for the time being. (obviously you need a pc for this)