Can you give more details?
I am having a similar issue, the server seems to be only visible to Windows clients, but not Android clients. On Bedrock server preview version 1.21.60.24.
EDIT: Solved my issue by fixing incorrect subnet mask configuration on the server computer.
Adding a .zip of the world
You can't add a folder to the ticket as far as I can tell. Here is a link to the folder: https://1drv.ms/u/s!AmMyaOwHGfK8qrs-9Up92DPM0QvIZg?e=hMlbLB
Also, just loading the world into 1.18 destroys the outside of my world. I don't even have to turn it to infinite for it to destroy it. This is NOT Resolved!!! I will probably post another ticket since this was moved to resolved as well, just FYI
I pulled your screenshot into an image editor, used the color picker on the purple part, and it gives a color value of #F500F5, which is not the same as the actual value, which is #F800F8. This still seems to be an issue, as I also get the same #F500F5 in the latest snapshot.
I completely reset my chat settings by deleting any lines in options.txt that relate to chat functions and it still has this issue.
No, it looks exactly the same.
The lags were not fixed in the new release and the beta version was not fixed, 1.16.40.02 is still the most optimized.
My mother came to the card application because she made the payment and didn't give me minecraft
Just add more graphics settings, by type: setting the spawn of mobs, their number; turning off some particles; automatic unloading of the processor from unused chunks (something like that)
Also with the update 1.16 it is still not possible to join LAN games on the Xbox one
It does not seem to be an issue anymore in 1.15.2.
But what if I wanted to kill multiple mobs??
I have been having this issue since 1.12.0.13 (now it is 1.13.0.1, but still not fixed), but maybe it came back in one of the prior versions.
Why is there no way to fix this issue? It seems to only happen with internal Intel Graphics and none of the fixes work in the "duplicate" issue, fonts should work on any computer. There is no way to turn off VBOs and setting RAM to 2 GB does not do anything. There should be a better way of implementing custom fonts that should work with Intel Graphics.
Playing with my 2 sons in LAN and after a couple of tries using water to swim in I made it to the Outer Islands but my kids still can't get through and I can't go back. When trying we can throw Ender pearls straight up to escape the Bedrock before suffocating. This puts us on top of the Gateway. Tried many times, many ways! Please Help!
happens the same to me, here is the launcher_log.txt
[1225/221839:INFO:GameCallbacks.cpp(199)] game/dgr (Client thread) info SoundSystem shutting down...
[1225/221839:INFO:GameCallbacks.cpp(199)] game/dgr (Client thread) info SoundSystem Author: Paul Lamb, www.paulscode.com
[1225/221839:INFO:GameCallbacks.cpp(199)] launcher/launcher (main) info
AL lib: (EE) alc_cleanup: 1 device not closed
[1225/221839:INFO:GameCallbacks.cpp(199)] launcher/monitor (Process Monitor) info Process ended with exit code 0
[1225/221839:INFO:GameCallbacks.cpp(31)] Destroying GameCallbacks!
[1227/102945:INFO:mainLinux.cpp(46)] Reopen event triggered!
[1227/102945:INFO:mainLinux.cpp(50)] Asking to focus browser window.
[1227/102945:INFO:ClientHandler.cpp(176)] Launcher is already open!
[1227/102945:WARNING:mainLinux.cpp(25)] X error received: type 0, serial 741, error_code 3, request_code 3, minor_code 0
I try to find the process but could not find it isn't minecraft or java... when I restart it works but sometimes I can't restart cause I got stuff open, how can I get this working, what process do I need to kill, I am using ubuntu
I am not changing the y-coordinate, the scoreboard with the criteria "minecraft.custom:minecraft.jump" does increment correctly when there aren't any teleport commands running constantly while jumping.
Exact same problem here