mojira.dev

Mathias Kim Luckow

Assigned

No issues.

Reported

MC-53832 F3 mode no longer shows if you're looking, for example: at Postive X Duplicate MC-53826 the command /replace doesn't exit anymore Invalid MC-47545 CanPlaceOn does not work with wooden doors Fixed MC-46899 Zombie Pigmen don't have weapon in 14w05b Duplicate MC-46787 Breaking a Barrier makes lava break particles Duplicate MC-46786 The fur on sheep's head does not "follow" the head Duplicate MC-45995 Villagers(Farmers) can't replant crops Invalid MC-45883 Opening a Chested Horse Crashes the game Duplicate MC-44993 Custom player heads are messed up Fixed MC-44990 Iron Bars, Regular Glass Panes and Cauldrons aren't transparent. Fixed MC-44615 Green Villagers don't exist! :( Duplicate MC-44387 Crash when trying to trade with Green roped villagers Duplicate MC-44151 My game crashed when I gave my Diamond Sword Custom Attributes Duplicate MC-28008 Double-clicking a multi- or singleplayer world will not open the world. Cannot Reproduce MC-28006 Going on a server makes ultimate lag!!! [1.6.2] Cannot Reproduce MC-28004 Danish text uses the very pixelated text texture instead of using same text texture as English! [1.6.2] Duplicate MC-25693 Its impossible to change the noteblock texture from default by using resourcepack [1.6.2] Cannot Reproduce MC-24755 Theres a 0.7% chance of any colored roped villager (else than green roped villagers of course) turning into a green roped villager when updating to 1.6.2 Invalid MC-24753 Theres a 0.1% chance of a Zombie Pigman Egg spawning a Baby Zombie Pigman [1.6.2] Duplicate MC-24129 You randomly start doing half sprinting without even moving. (Like that sprint glitch that still isn't fixed that when you try to sprint you only half sprint.) Incomplete

Comments

Oh, sorry guys... I just realized that it's true that there is no command named "/replace"... I used /fill ~ ~ ~ ~30 ~ ~5 log2 0 replace sand... I tested if it was true before I reported but I had forgotten all about the "replace" between "0" and "sand"... sorry guys..

Preben, I can remember that I've used it! I made it replace all wood in a certain area with sand!

Blah, I am not talking about //replace! I am talking about a command that came out in one of the 1.8 snapshots. and the command is named "/replace"! But now it is suddenly gone. 😞

it's not the dirt that is broken it is the grass .-.

I did search and found no other issues reporting the same thing as I did.

and with the pig head you forgot a @p .

The thing with "only head and legs" is nut true it's the WHOLE main body, so you can't reproduce this with sheared sheep.

Oops, the first one was first reported a duplicate after I made the second one, whoopsy I made TWO duplicates within a half hour! XD

I understand your first question, David, to that one my answer is No. but the second 1 I don't understand what you mean.

I got the same bug, seems villagers naturally spawn without a CanPickUpLoot:1 tag and they need that for replanting, and this has nothing to do with being Shepherd/Fisherman/Fletcher instead of farmer, EVERY brown villager should farm. (even babies)

you need a radius tag too, r=1 should make it only test for people at that exact position.

oh and by the way, Sean, if it recognized chest minecarts you would need to write minecraft:minecart_chest instead of chest_minecart.

Ezekiel, that is not true. He can use /summon MinecartChest ~ ~ ~ and add certian NBT Tags to it I tryed to give exact command on how to give it items put it wont work.

EDIT: zItems:yzid:minecraft:air,Count:0,Damage:0x,zid:minecraft:air,Count:0,Damage:0xux replace x with } z with { and y with [ and u with ] replace minecraft:air with whatever item/block you want, you should pretty much keep your fingers away from Damage:0 unless you know what you're doing, and Count:0 is easy here, you can change the count by changing the :0 to :1 :5 and etc

2013-01-27_19.55.26.png (the first uploaded picture) does not include a picture of this bug, the repeater "powers" the sandstone, making the sandstone power the piston, that is a feature.

this is not a bug, you used @e[type=Horse] you need to use @e[type=EntityHorse] doing /summon Horse would not work either.

Talven81, what about the Fishermen?