Preben, I can remember that I've used it! I made it replace all wood in a certain area with sand!
Blah, I am not talking about //replace! I am talking about a command that came out in one of the 1.8 snapshots. and the command is named "/replace"! But now it is suddenly gone. 😞
it's not the dirt that is broken it is the grass .-.
I did search and found no other issues reporting the same thing as I did.
and with the pig head you forgot a @p .
it didn't show
I have searched!
Works in 14w05b
The thing with "only head and legs" is nut true it's the WHOLE main body, so you can't reproduce this with sheared sheep.
Oops, the first one was first reported a duplicate after I made the second one, whoopsy I made TWO duplicates within a half hour! XD
this works in 14w05b
I understand your first question, David, to that one my answer is No. but the second 1 I don't understand what you mean.
I got the same bug, seems villagers naturally spawn without a CanPickUpLoot:1 tag and they need that for replanting, and this has nothing to do with being Shepherd/Fisherman/Fletcher instead of farmer, EVERY brown villager should farm. (even babies)
you need a radius tag too, r=1 should make it only test for people at that exact position.
oh and by the way, Sean, if it recognized chest minecarts you would need to write minecraft:minecart_chest instead of chest_minecart.
Ezekiel, that is not true. He can use /summon MinecartChest ~ ~ ~ and add certian NBT Tags to it I tryed to give exact command on how to give it items put it wont work.
EDIT: zItems:yzid:minecraft:air,Count:0,Damage:0x,zid:minecraft:air,Count:0,Damage:0xux replace x with } z with { and y with [ and u with ] replace minecraft:air with whatever item/block you want, you should pretty much keep your fingers away from Damage:0 unless you know what you're doing, and Count:0 is easy here, you can change the count by changing the :0 to :1 :5 and etc
2013-01-27_19.55.26.png (the first uploaded picture) does not include a picture of this bug, the repeater "powers" the sandstone, making the sandstone power the piston, that is a feature.
this is not a bug, you used @e[type=Horse] you need to use @e[type=EntityHorse] doing /summon Horse would not work either.
Talven81, what about the Fishermen?
Oh, sorry guys... I just realized that it's true that there is no command named "/replace"... I used /fill ~ ~ ~ ~30 ~ ~5 log2 0 replace sand... I tested if it was true before I reported but I had forgotten all about the "replace" between "0" and "sand"... sorry guys..