I can still reproduce this issue on 1.21.6-pre1 and 1.21.6-pre2
This issue makes teleport_duration with rotation unusable on 1.21.5, it would be awesome if this could be fixed for 1.21.6.
I’m also experiencing this bug, and I’ll share some more information to reproduce this issue.
Use this command to summon a block entity with a teleport_duration set to 20 ticks:
/summon block_display ^0.5 ^1 ^2.5 {Tags:["test"],block_state:{Name:"minecraft:cyan_concrete"},teleport_duration:20}
Then you can rotate the entity using a teleport or rotate command:
execute as @e[tag=test] rotated as @s run rotate @s ~180 ~
Repeat this command multiple times. The entity should rotate 180° consistently in 1 second, but instead, it gets randomly stuck and doesn’t finish the transition.
I’ve also attached a small sample world with command blocks to reproduce this issue easily.
[media]I also have the same problem on switch, all coins and world are lost. but the world and coin is normal on iphone.
So instead of fixing the performance issues you just pretend that they don't exist?
Look at the last picture. This is after I have been out of the actual game for well over 5 minutes please explain to me how there is a need for the program to be utilising 1.246 GB of memory when the program is idling on the main screen. Dont make me post another bug report with screenshots with previous stable releases showing how they don't behave like this because they don't have a line of code dumping garbage into RAM every time it is called(a memory leak).
Thats exactly what i did too. The Zombies were coming directly at me and nowhere else.
YT?
I can confirm this in 13w24b
I can not confirm this. I can not reproduce this. Are you in a boat?
As i sad a few comments above, the System is working, but has a few bugs. If you give a Sword to a Zombie with speed and attack modifiier you will see it clearly. Most of the time the modifiers will work. Sometimes the modifiers are working, but will loose theyr effect at random times.
I attached a schematic of a Zombie spawner. The Zombie has a sword with speed and attack modifiers.
I created the spawner like so:
Spawned a regular zombie via spawn egg.
Modified the zombie in MCEdit, so the Zombie can pick up loot.(Just setting the tag CanPickUpLoot to 1)
Added the speed and attack modifier to a sword.
Gave the sword to the zombie in minecraft
Made a spawner out of the zombie with the CreateSpawner filter
Yeah, i was sending him this message, because i saw nobody of the mojang team noticed this bug.
The crash log is only listing a creeper, because i spawned a creeper earlier with a mob egg in the world. The spawner itself is a zombie spawner. If it´s needed i can update the crash log with just a spawner in the world
i can confirm this
I am pretty sure its relaed to the new attribute system. If i create a spawner by a normal Zombie, the spawner will have the SpawnData give by the zombie. So like the zombie had, the spawner will have an TAG_List Attributes. if minecraft now wanna load this spawner, it will crash. But if i remove the Attributes List from the spawner it works fine.
Sure, just did it
Not fixed in 13w22a
the only thing i could reproduce is the spped of the lava texture. it´s definitly faster than in older version, but is it ab bug or feature?
not able to reproduce this i 13w21b
not able to reproduce this in 13w21b
dublicate of https://mojang.atlassian.net/browse/MC-16290
i guess this isn´t a bug. If you break any type of stone with no pickaxe you get nothing either.
Also still reproducable on 1.21.6-pre3 and 1.21.6-pre4