Added 3 new example images. Auto jump will try to jump even if there is no room for the player. Auto jump will also try to jump onto the diagonal block even if it is obstructed. In my old screenshot it is difficult to tell what is actually happening, repeating command block is actually above the block i jumped off of, i took the screenshot mid-jump if i remember correctly... all are reproducible in 18w03b Some exceptions apply...
1.10 is the last version i reproduced it in, not saying it is fixed though.
Oh, sorry, yes i see that, One in survival, other in creative...
Can he try throwing the ender pearl sideways into the portal?
Ill get back to this when i test this bug a bit.
You threw your ender pearl up, it landed in the block above the other portal.
This can be closed, it works as intended, if you are too far from the place the map was made, you will not see your location on the map
What resource pack were you using?
Cant tell, it got cut off
Turn it to redstone activated, activate it, then turn it back to always active, fixes it for me, I confirm this bug, i can reproduce it.
Someone forgot to check if windows was automatically resizing their crosshair...
I have not tested it yet.
I recommend you put your java version in the environment as well.
Looks like the bug in MC-94010 is fixed for creative, but not when you run away from the angry wolves...
One more thing, if you sprint at +/-90 +/-180 or 0 degrees, you can still succeed while sprinting.
I would say auto jump does not take the players velocity into account, when sprinting you run into the top of the block, when charging your bow, it fails.
The UUID nbt tag is no longer parsed check MC-86082, Sarge commented there. It is fixed in version 33c.
this error is fixed in 15w31c by making summon check if it can summon a mob with that uuid and will respond with:"Unable to summon object" if a mob with that uuid already exists.
if the zombie still exists this error happens when /kill is used
i can summon a zombie with the same uuid and cant kill both of them with the /kill command
i can kill them with weapons but anything that references uuid will not work unless i kill one then exit the world then reenter it and kill the other with commands
if i spawn 2 zombies in the nether then try to kill both of them only one will die but the console will say that 2 have been killed if i then exit the nether and enter again i can kill him
yes it is i can spawn 2 mobs with the same uuid in 1.8.3 and i can only reference the first one until i exit(or restart server) my world
Just the extra vertical velocity from the jump boost...
On Sun, May 22, 2016 at 3:38 AM, Marcus L (JIRA) <[email protected]> wrote:
> Marcus L <https://bugs.mojang.com/secure/ViewProfile.jspa?name=NukeML>
> commented on an issue
>
> Re: Sprinting stops after autojump
> <https://bugs.mojang.com/browse/MC-102131>
>
> However if you have jump boost it will always retain the sprint
> afterwards. Very strange.
> [image: Add Comment]
> <https://bugs.mojang.com/browse/MC-102131#add-comment> Add Comment
> <https://bugs.mojang.com/browse/MC-102131#add-comment>
>
>
> Minecraft <https://bugs.mojang.com/browse/MC> / [image: Bug]
> <https://bugs.mojang.com/browse/MC-102131> MC-102131
> <https://bugs.mojang.com/browse/MC-102131>
> Sprinting stops after autojump <https://bugs.mojang.com/browse/MC-102131>
> Auto jump is activated, and if you sprint up a block the sprint stops
> instantly.
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