mojira.dev

NOPEname

Assigned

No issues.

Reported

View all
MC-183962 Entity rotation resets when modifying nbt Awaiting Response MC-164450 Selector "sort=" does not work properly with newly summoned entities Invalid MC-136771 Teleporting players frequently causes lag in multiplayer Awaiting Response MC-131086 EndCrystals ignore mobGriefing gamerule Invalid MC-130033 Health is reset at world entry Duplicate MC-130006 Cannot update world to 18w20c with incompatible data pack Awaiting Response MC-126830 Command block GUI not loading at y=256+ Duplicate MC-126698 Executing two (or more) /clone commands lags server Awaiting Response MC-122473 Game crashes when resourcepack selected (path of location: minecraft:blocks/stone frame) Fixed MC-117191 Tab-completion list doesn't change when moving cursor with mouse Fixed

Comments

Thanks, the allignment was is the problem actually.
I got confused since the exact same function did work as I originally expected in an older version. 

So this works as intended!

Is the following problem related to this?
Teleporting a player to an unloaded chunk and summoning an entity in that chunk in the same tick does not work anymore in 1.14.

Example:
Position 0 0 0 is inside an unloaded chunk.
I have the following mcfunction:

tp @a 0 0 0
summon armor_stand 0 0 0

Running the function will result in the player being teleported, without the armor_stand being summoned.

I have difficulties to describe the issue, but I tried again and updated the report.

Can confirm for 1.13-pre6

It doen't crash anymore.

log: "Removed resource pack Adventure x16 from options because it is no longer compatible"

Sorry, I mixed up with another crash.

Seems to be fixed in 1.13-pre 3.

I don't know if it's helpful, but since my crash report shows different line numbers I will upload it here as well:

 

---- Minecraft Crash Report ----
// I let you down. Sorry :(

Time: 25.05.18 13:42
Description: Exception ticking world

java.lang.NullPointerException: Exception ticking world 
at sl.n_(SourceFile:422) 
at sl.i_(SourceFile:220) 
at net.minecraft.server.MinecraftServer.w(SourceFile:693) 
at net.minecraft.server.MinecraftServer.v(SourceFile:626) 
at dii.v(SourceFile:156) 
at net.minecraft.server.MinecraftServer.run(SourceFile:531) 
at java.lang.Thread.run(Thread.java:745)

A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------

-- Head --
Thread: Server thread
Stacktrace: 
at sl.n_(SourceFile:422) 
at sl.i_(SourceFile:220)

-- Affected level --
Details: Level name: #ProjectZelda 1.13 
All players: 1 total; [sn['NOPEname'/96, l='#ProjectZelda 1.13', x=10168.79, y=61.24, z=9919.71]] 
Chunk stats: ServerChunkCache: 1691 Drop: 0 
Level seed: -7581267854039205500 
Level generator: ID 01 - flat, ver 0. Features enabled: false 
Level generator options: {"flat_world_options":"minecraft:bedrock,30*minecraft:water;1;village"} 
Level spawn location: World: (136,31,136), Chunk: (at 8,1,8 in 8,8; contains blocks 128,0,128 to 143,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) 
Level time: 29313699 game time, 5000 day time 
Level dimension: 0 
Level storage version: 0x04ABD - Anvil 
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) 
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace: 
at net.minecraft.server.MinecraftServer.w(SourceFile:693) 
at net.minecraft.server.MinecraftServer.v(SourceFile:626) 
at dii.v(SourceFile:156) 
at net.minecraft.server.MinecraftServer.run(SourceFile:531) 
at java.lang.Thread.run(Thread.java:745)

-- System Details --
Details: 
Minecraft Version: 18w21b 
Operating System: Windows 8.1 (amd64) version 6.3 
Java Version: 1.8.0_25, Oracle Corporation 
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation 
Memory: 904723360 bytes (862 MB) / 1677721600 bytes (1600 MB) up to 3221225472 bytes (3072 MB) 
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M 
Profiler Position: N/A (disabled) 
Player Count: 1 / 8; [sn['NOPEname'/96, l='#ProjectZelda 1.13', x=10168.79, y=61.24, z=9919.71]] 
Data Packs: vanilla 
Type: Integrated Server (map_client.txt) 
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.

 

It's actually two data packs: http://www.mediafire.com/file/pnbc7z9fbfwqgu9/2%20datapacks.zip
They there used un-zipped.

They contain invalid commands and block ids (block tag).

Later I updated another world, also containing invald command  functions, so I guess the crash is caused by the block ids.

I am not sure if it is related to this bug, but I dicovered another problem with filling blocks:
I wrote a command function that fills large areas. When I activate it the (singleplayer) server can't keep up and the FPS drop. After a while this happens:
Keep in mind: I was playing in singleplayer!

[media]

[media]

[media]

To me it seems random whether the server starts or gets stuck. I'm launching it with GUI.
Sometimes it works at first try, sometimes it takes 10-20 restarts.
(Windows 8.1; Java 1.8.0_25 64bit)

Can confirm for 18w03b

The same goes for display:{Name:

A resource pack file name contains an invalid character. That makes sense! Is it possible to make mc 1.13 unload invalid resourcepacks while/before launching?

Can confirm for Minecraft 1.12-pre5

Editing the NBTdata of an arrow using /entitydata also triggeres this bug. (1.11.2)

Also happens in vanilla Minecraft 1.11.2

It happens when the language has another name than an already existing one.
In this example "en_Sniper".
If I rename it to "en_US" it replaces the default English(US) language and everything is fine, even though the language file is different. Only the name causes the problem.

Load more comments