To me it looks like you simply need to have a "misc/shadow.png" texture in your resource pack for this to happen.
System information:
-MC: Minecraft 1.16.4 (vanilla)
-OS: Pop!_OS 20.04 LTS (Linux 5.8.0-7642-generic, x86-64)
-CPU: Intel i7-4770
-GPU: NVIDIA 1660 Super (driver 460.56)
To me it almost looks like transparent elements are rendered in opposite order in the GUI.
Edit: Setting the Z component of the translation in the GUI display settings to -5 "fixes" the issue.
Thanks, the allignment was is the problem actually.
I got confused since the exact same function did work as I originally expected in an older version.
So this works as intended!
Is the following problem related to this?
Teleporting a player to an unloaded chunk and summoning an entity in that chunk in the same tick does not work anymore in 1.14.
Example:
Position 0 0 0 is inside an unloaded chunk.
I have the following mcfunction:
tp @a 0 0 0
summon armor_stand 0 0 0
Running the function will result in the player being teleported, without the armor_stand being summoned.
From client to server
I have difficulties to describe the issue, but I tried again and updated the report.
Can confirm for 1.13-pre6
It doen't crash anymore.
log: "Removed resource pack Adventure x16 from options because it is no longer compatible"
Sorry, I mixed up with another crash.
Seems to be fixed in 1.13-pre 3.
Oh, ok.
I don't know if it's helpful, but since my crash report shows different line numbers I will upload it here as well:
---- Minecraft Crash Report ----
// I let you down. Sorry :(
Time: 25.05.18 13:42
Description: Exception ticking world
java.lang.NullPointerException: Exception ticking world
at sl.n_(SourceFile:422)
at sl.i_(SourceFile:220)
at net.minecraft.server.MinecraftServer.w(SourceFile:693)
at net.minecraft.server.MinecraftServer.v(SourceFile:626)
at dii.v(SourceFile:156)
at net.minecraft.server.MinecraftServer.run(SourceFile:531)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at sl.n_(SourceFile:422)
at sl.i_(SourceFile:220)
-- Affected level --
Details: Level name: #ProjectZelda 1.13
All players: 1 total; [sn['NOPEname'/96, l='#ProjectZelda 1.13', x=10168.79, y=61.24, z=9919.71]]
Chunk stats: ServerChunkCache: 1691 Drop: 0
Level seed: -7581267854039205500
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options: {"flat_world_options":"minecraft:bedrock,30*minecraft:water;1;village"}
Level spawn location: World: (136,31,136), Chunk: (at 8,1,8 in 8,8; contains blocks 128,0,128 to 143,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 29313699 game time, 5000 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.w(SourceFile:693)
at net.minecraft.server.MinecraftServer.v(SourceFile:626)
at dii.v(SourceFile:156)
at net.minecraft.server.MinecraftServer.run(SourceFile:531)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 18w21b
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 904723360 bytes (862 MB) / 1677721600 bytes (1600 MB) up to 3221225472 bytes (3072 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [sn['NOPEname'/96, l='#ProjectZelda 1.13', x=10168.79, y=61.24, z=9919.71]]
Data Packs: vanilla
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
It's actually two data packs: http://www.mediafire.com/file/pnbc7z9fbfwqgu9/2%20datapacks.zip
They there used un-zipped.
They contain invalid commands and block ids (block tag).
Later I updated another world, also containing invald command functions, so I guess the crash is caused by the block ids.
I am not sure if it is related to this bug, but I dicovered another problem with filling blocks:
I wrote a command function that fills large areas. When I activate it the (singleplayer) server can't keep up and the FPS drop. After a while this happens:
Keep in mind: I was playing in singleplayer!
[media]
[media]
To me it seems random whether the server starts or gets stuck. I'm launching it with GUI.
Sometimes it works at first try, sometimes it takes 10-20 restarts.
(Windows 8.1; Java 1.8.0_25 64bit)
Can confirm for 18w03b
The same goes for display:{Name:
A resource pack file name contains an invalid character. That makes sense! Is it possible to make mc 1.13 unload invalid resourcepacks while/before launching?
Can confirm for Minecraft 1.12-pre5
Found the problem!
You need to add a file called "shadow.png.mcmeta" with the following content:
Also, your texture should not fill the whole image. You need to leave some space at the edge (take default texture for reference).