Adding some more context from a duplicate report:
Since 26.3 Snapshot 5 it’s no longer possible to change the Server Pack Status, when editing a server in the multiplayer server list. When editing a server entry the server pack status resets to the previous value after clicking Done.
Add a server (name and address is not relevant)
Click “Edit” on the newly added server
Change “Server Resource Packs” to something else and click “Done”
In the server list click on “Edit” again and observe the “Server Resource Packs” is set back to the initial value
In 26.3 Snapshot 5 in the JoinMultiplayerScreen#editServerCallback
current.copyFrom(this.editingServer);has been replaced with
current.setState(ServerData.State.INITIAL);The IP and name are correctly updated to the current server, but as copyFrom is no longer called the packStatusis not updated.
Thank you for trying both of those solutions. I apologize for the login issues, I’m hoping that is a separate transient issue- are you still unable to log in?
Hello, thank you for the report @Bow Assassin35
We are considering this ticket as two separate issues. If you are willing to open a new ticket for the specific issue of explosion attribution not working when the player who caused the explosion is in the death screen, we would like to look at that separately.
Thanks!
Hello @eliasj , thank you for the report and for providing specs and a video.
If you you wouldn’t mind, there are a couple of things you could try:
Does this issue still occur on the latest snapshot, 26.3 snapshot 5?
Have you tried reinstalling the launcher and the Minecraft game? Remember to create backup files before doing so. (Locate the Minecraft folder on your Mac at Library/Application Support, and then clear all the files after copying them to a different location.)
We have so far been unable to reproduce this problem on similar hardware, so it would be helpful to know if either of the above resolve the issue.
Thank you for your help!
Hello @wulongcha , thank you for the detailed bug report and analysis!
I’m wondering if it would be possible for you to upload the world save with that Hoglin farm?
@DarthPaula well that makes sense at least, thank you for the update! For now, please make sure your aquariums have solid corners, that will help a lot.
@DarthPaula thank you for that feedback. I think if named mobs are despawning, not dying, that is a separate issue. If you are willing to provide more information on that, please open a new ticket- we would appreciate it!
Hello @DarthPaula one thing to keep in mind is that dolphins, like squid or hostile mobs, will despawn when not near a player, if not nametagged. Do you know if that's what was going on, can you tell if they are dying versus despawning?
I understand that's a subtle difference and probably frustrating given what you were trying to accomplish.
No thanks, I think it should still be resolved under this issue. It’s just a more specific case.
If you are able to identify any more scenarios after filling in the corners please add that here as well. Thank you!
Thank you for this follow-up!
From what I can tell, this now looks like a specific case involving the corners of the aquarium being air. The dolphin is trying to move to those blocks to breathe, but of course it can’t get there.
As a workaround for now you could fill in the corners. I would be curious to know if you are still able to reproduce the problem with a setup like that?
Hello @TNT_Feuerball ! Thank you for your report, and for providing the reproduction videos.
I have built this setup and can confirm the behavior you’re seeing, but we are curious about the “sometimes” in the title. I have also tried building similar setups, such as avoiding chunk borders or trying different orientations, but I have been unable to reproduce a situation where both outputs trigger at the same time, such as in your “expected behavior” section.
Would you be able to provide a setup that includes the weaker signal coming in first but the output happens on the following tick like you’re expecting it to?