mojira.dev

OnePointZero

Assigned

No issues.

Reported

MC-161180 Using /data get on a block or entity that contains a Unicode character in Private Use will crash the game Cannot Reproduce MC-141323 Turning chat colors off doesn't affect text in hoverEvent Confirmed MC-139788 Modifying blockstate of falling block does not update appearance Duplicate MC-138783 First-person arm movement upon teleport Duplicate MC-135354 Actively editing the age data of dropped items and using /give will give two items Confirmed MC-131330 Cloning brewing stands doesn't copy the "BrewTime" NBT value Confirmed MC-124421 CustomName on blocks works only with numbers Duplicate MC-124218 Changing gamemode to adventure while breaking a block in survival will still overlay block breaking texture Duplicate MC-124183 LocName fails to change name of items Invalid MC-124108 Tag display name nbt not working on detecting items in blocks Invalid MC-122818 Text in open command block gets erased when minimizing or resizing the console Duplicate MC-122786 Glow Effect Radius Inconsistent Across Devices Won't Fix MC-122784 Glow Effect Overlaps Player's Arm Duplicate MC-122557 Setting the size parameter for the dust particle to 0 or very close to it crashes the game Fixed MC-122434 Issues with y_rotation and x_rotation selector arguments Duplicate MC-122391 Impossible to rename items using anvils in snapshot 17w47b Duplicate MC-122388 Backspacing an open curly bracket under certain conditions crashes the game Duplicate MC-122387 Comparators fail to work correctly with hoppers, droppers, dispensers in 1.13 Duplicate MC-122368 Can't tab coordinates of block player is looking at when using /fill or /clone commands Duplicate MC-67726 Entity Like Apparitions Duplicate

Comments

Confirmed for snapshot 23w13a.

Confirmed in 1.19.2 single player world

Confirmed for 1.18. I was wondering why only one part of my map was always so laggy when I looked at it or moved around it.

Confirmed for 1.16.3 and 1.16.4, aaand all the snapshots up to 20w51a.

Confirmed for all 20w snapshots, including up to 20w09a.

I wonder if saying "bump" will bump this bug. Still affects the newest version, 20w06a and all prior versions.

Double or triple escape the backslashes with more backslashes.

For future reference, don't put commands questions as a report on the bug tracker.

Can confirm. Also applies to beds, conduits, and banners. and possibly other placeable objects with complex block models. However, the type of shading change is different for all the listed blocks, meaning sometimes it flips, or sometimes the shadow side gets halfway lighter, or even brighter than the lighter side.

Try this:

  • Place a jukebox down.

  • Run the following command at the jukebox:

    data merge block ~ ~ ~ {RecordItem:{id:"minecraft:stone",Count:1b,tag:{test:[""]}}}
  • Now get the jukebox's data using /data get block

Confirmed for all versions from 18w47b to the latest snapshot.

 

Didn't get a chance to test before 18w47b.

Confirmed for 18w50a. I wish they'd get someone on this, and quickly.

Any time my player dies, all armor stands, item frames, and falling blocks in my custom map become invisible and impossible to interact with. It's a huge issue and makes testing impractical.

But why? Why won't they fix this?

I don't want this to be intended behavior. This looks extremely distasteful and it was much better before both MC-134879 and MC-133260.

It's interesting how using numbers still works with the old format. Funny that.

I tried toying with the syntax, but I couldn't get it to work. Do you know where I could find one example of this?

I really hope they address this issue in the next snapshot. I've been deadlocked on mapmaking ever since.