mojira.dev

Pascal

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Assigned

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Reported

MC-172611 Items hold by an armorstand are invisible while being spectator Duplicate MC-111644 Error playing the sound Duplicate MC-70445 Beacon Light Dissapearing Duplicate MC-49822 Minecraft is changing the refreshrate from 60 Hz to 50 Hz on Linux Duplicate

Comments

Still crash on Mojang screen on v1.2.8 on Lumia 920 1Gb WP10

Just wanted to point out that I have everything google translator if this has done you can delete my ticket yes.

FVbico

But you also have to understand that there are people who can not write or speak English and still want to support the game and the people are not allowed to do it, so I find an impertinence. !

I can make glad but with Google translated and should be any errors in the text it is not my fault !

They can not even understand it when English players prefer more than German games or other games from other countries just write their language Would like or can only _

And again Mojang possesses a German developer what makes the actually the whole day only stupid rumsitzen to the sorry for this expression but nevertheless one should already use all languages (Just my opinion) !

and And still what I believe you are but a position are certainly not a small team anymore. ?

You certainly have but some people who may be able to speak German or some good translation machines that you can write eg texts with German or French Why do not I understand English that I do not. ?

I just want to point out that my English is not so good I have to translate it mostly via Google. :/

And why should I write it in English you have good translators or. ?

I'd love to see such a mod to recover my pre 1.6 nether fortresses. Any chance you could write such a mod Kabo?

@Adien I didn't mean to sound rude or anything, sorry if it could be interpreted that way.

Of course it's broken "again" since it has never been fixed. They changed the way the overworld generates, your witch hut isn't there anymore.

A vanilla client can join a (naked) forge server. That's what I'm currently doing. I still get some lag when zombies can't reach a target and "Can't keep up! Did the system time change, or is the server overloaded?" entries but overall, it's much better.

I went ahead and made another test. I created a world in 1.5.2, let's call it World_1, loaded some chunks and found a cross section in a 1.5.2 generated nether fortress. I marked the 19x19x10 area of the corresponding bounding box in 1.5.2 in the following screenshot

[media]

The next screenshot shows the previous area against the 1.6.2 generated fortress. I used the same seed in 1.6.2 to create World_2, went to the same spot in the nether and then reopened World_2 in 1.5.2 for the bounding box mod I'm using. As we can see, there is no overlap of any kind between the 1.5.2 and 1.6.2 fortresses for this area. That was the only purpose of World_2 that won't be used in the test.

[media]

Then, I took World_1, created spawning pads inside the bounding box from 1.5.2 and MCedited the nether to clear it around the pads (20x20 chunks area). I opened the 1.5.2 world with Minecraft 1.5.2 and I get wither skeletons (and blazes) on all pads, as expected :

[media]

Last screenshot shows the spawning pads from World_1 in 1.6.2 (I went straight for 1.6.2, didn't open the world in 1.6.1). We only get pigmens (and some magma cubes), no wither skeletons, no blazes. This is not the expected result.

[media]

I don't know what Mojang changed in 1.6.2 but it didn't "fix" anything in the above scenario, the game still doesn't see the old fortress. I also don't how Javier Diaz made his test but, again, given that going straight from 1.5.2 to 1.6.2 didn't change anything in my test, I didn't even bother going through 1.6.1 to see if that could break anything (there was nothing not broken to break).

So, without any details on the "fix", I'm not sure what to expect but it seems pretty obvious that the "fix" didn't improve the situation for "old" fortress structures with no overlapping with the new invisible ones. Where are we supposed to find improvements? What has been changed?

More generally, I can't say I noted any improvement of nether-only mobs spawns in my "old" fortress (maybe I'm not looking at the right place but without more details, how would I?) and would like to get this issue Re-Opened.

Another victim of this huge issue. My old fortress is totally different from the "ghost fortress" the games sees in the current snapshots. They aren't just offset, some parts are totally new with new structures, some parts are totally gone. Needless to say that my wither skeleton spawning pads are now useless. And I can't even fix them...

As a player, I just can't understand why adding content to the game for chunks that haven't been generated has to break things in my old chunks and can't see how introducing ghost structures in old chunks is a good move (that's exactly what it is, I can't even see what the game sees, this is ridiculous). And no, telling people to use MCEdit isn't a solution. Just don't break my existing world with ghost structures....

So, at the end of the day, while I was initially happy to go do some exploration for new nether fortresses, I have to say that the changes around nether fortress are actually a really poor experience for me.

Would it be possible to have some official comment from Mojang on the situation? That would be highly appreciated.

By the way, I seem to have a similar problem with an "old" witch hut which seems to be offset vertically since 13w18a. Sweet...