mojira.dev

Patrick Kim

Assigned

No issues.

Reported

MCPE-112739 high cpu usage caused by trade llama Duplicate BDS-10713 Captive baby turtles on the sand causes lag Duplicate MCPE-62009 Slabs block sunlight Cannot Reproduce BDS-250 Villager on farm causes lag Invalid BDS-137 Frost walker freezes ice for good. Invalid BDS-47 changing port doesnt seem to work Duplicate MCPE-29323 Trading table for cleric. Not working properly Cannot Reproduce MCPE-28558 Snapshot messed up Cannot Reproduce MCPE-27248 Passive mobs spawning too much Cannot Reproduce MCPE-23938 arrows affect other players even pvp off Duplicate MCPE-23920 nothing spawns on witch hut Cannot Reproduce MCPE-22998 Witch hut not generated any more Works As Intended MCPE-21356 Villager farmer stops harvesting eventually Cannot Reproduce MCPE-21354 cannot create dispenser Duplicate MCPE-19046 signs written in non-english is visible thru walls. Duplicate MCPE-18899 looking down when I try to go Duplicate MCPE-18898 Screen tends to look down when lagging Fixed

Comments

 I was suspecting that pathfinding on water causes the issue. I had 30 or more llamas that was ok. Only these two llamas on water causes issues. Also baby turtles that are stuck on land causes same kind issue.(must be the pathfinding). 

It's not a frame drop. It must be server lag. Such as fishing or mobs movement slows down.

I forgot to mention that im running bds on ubuntu 18.4 then again i am not sure it's on bds or not.

1.7 bedrock (android).

Villager on farm causes lag.  and only on day time.

Plz re-open this issue. 

 

 

It is not supposed to. At least for now.

You need to edit ops.json for permanent permission.

GetCurrentPackageFamilyName function

...

Requirements

 

 

Minimum supported client

Windows 8 [desktop apps only]

Minimum supported server

Windows Server 2012 [desktop apps only]

Copyed from docs.microsoft.com

 

https://docs.microsoft.com/en-us/windows/desktop/api/appmodel/nf-appmodel-getcurrentpackagefamilyname

 

Same here. I googled arround and find out that the function is supported from windows 8 and later.

I was running 1.6 on win 7 64 too.

 

You posted in the BDS issues.

i jad same prob in android.

reinstalling the app fixed the issue. for me.

ok. for me a few shulkers were doubled or tripled at the same place.

duplicate issue of BDS-44. sorry my bad.(didnt lookup)

have u tried server.property files?

html doc says changing by command will be lost if server restarts.

I'm on andrpid bedrock 1.4.2 

Iron farm used to work doesnt work anymore.

Someone says removing water made it spawnable. But above case on village is not the same case so..

Natural spawning iron golem does spawn in water so as long as they dont change the behavior the farm should work.

1.2.11.4 it's finally fixed.
Although Y level seems to be shifted(or not: needs more test to confirm this).

Classic UI works but the size of buttons/icons are too small. This bug needs be fixed asap, please guys vote for this to get higher priority.

It started since the all together update. Not only fortress but witchhut and monuments having same issue. I think generated structures are having same problem but only the ocean monuments are fixed since then.

I experienced both problems on 1.2.3.6 but you should split the issues so ppl can add votes to speed up the fixes, otherwise problems would be neglected for long.
My case is sticky pistons not combining.
Funny thing is newly made ones stack up(A).
Ones that picked up by silk tools(B) dont mix up with (A) but they do stack with (B).
also while holding (B) I cant create new ones(A) and ingredients are used up.
Also I picked up with non-silk tool which created new item group(C).

For the chunk load part, It happened not to far from my base. I tried to clean up animals near my base to reduce lag and chunk dont loaded, stepped on there and stuck there csnt move etc.

Ocean monuments had same kinda problem and it's fixed in 1.2.3.6 but not the witch hut.
I guess they didnt know about it as there arent many votes on this.

not only monuments but also witch huts have same kind of issue. witch supposed to respawn but none does.

no one seems to care about witch hut, not like monument. It's critical to my skyblock world as it's the only source of redstone dust.

same on android 6.0.1
torch makes very little difference.
it's ok on 1.2.0 I switched to see the changes.