Same issue here. Realm got laggy after we grew a ghast up from a baby. I can confirm moving the friendly ghasts away from my camp (so I cannot see them) helped.
Ok there is the screenshot of me in 20w49a In a world that was created in 1.15.2 and upgraded to the snapshot and you can see that the squid is droppuing nothing but xp just like all of the other passive mobs
I bought the game yesterday for my Nintendo Switch, it keeps giving me the "something went wrong" error anytime I try connecting my Microsoft account.
EDIT: I managed to fix my issue, I think. First, I deleted Minecraft's software/save data/cloud save from my Switch. Then I redownloaded the game, but this time I put it on the Switch's hard drive instead of my micro SD. Now it lets me sign with the microsoft account and play online, but it showed me an error message about the Marketplace.
After longer testing I am certain that the price of Tools is calculated with picked enchant level in mind (which is between 5-19). Just like being unlucky when enchanting at lv 15 and just getting unbreaking 2, he will still have a high price for it, while other villagers offer "lucky" enchants with Sharpness 2, Unbreaking 2, Knockback 1 for the same price. Basically, some villagers pick "Lv 15 Enchantment" and get Unbreaking 2, but still want 16 emeralds for it.
Other villagers also pick "Lv 15 Enchantment" and get Sharpness 2, Unbreaking 2, Knockback 1 and also want 16 emeralds for it.
Because the price is not related to "overall enchantments" and their "worth" but simply by the picked enchantment level.
Although one sword is significantly better than the other, the enchantment cost was the same, and thus the price is also the same.
In the example of Knockback 1, one villager needed "Lv 18" for example, and wants 18 Emeralds, and the other one just needed "Lv 17" and wants 17 Emeralds.
This is how I understand how their price is related to enchants. I couldnt explain it otherwise with the results of my experiments.
Switch doesn't support that kind of stuff. Maybe switch2 will in the future.
Same issue here. Realm got laggy after we grew a ghast up from a baby. I can confirm moving the friendly ghasts away from my camp (so I cannot see them) helped.
Can confirm still present in v1.19.10
I have the same gpu and the same issue and still no idea on how to fix it, very sad
Please, i make some short video.
https://youtu.be/xUD-YzIZWmk
And if it is data packs bug are they fixing it??
Yes i actually think someone twitted about this bug to
I have mob head drops double shulker shells and coordiante data packs from Xisumavoid but i tested in a world without and still there is a bug
Ok there is the screenshot of me in 20w49a In a world that was created in 1.15.2 and upgraded to the snapshot and you can see that the squid is droppuing nothing but xp just like all of the other passive mobs
Ok i will
Thank you
I meant the bedrock addition sorry about that. But yes I have been having this problem for quite a while
Can anyone help me?
I bought the game yesterday for my Nintendo Switch, it keeps giving me the "something went wrong" error anytime I try connecting my Microsoft account.
EDIT: I managed to fix my issue, I think. First, I deleted Minecraft's software/save data/cloud save from my Switch. Then I redownloaded the game, but this time I put it on the Switch's hard drive instead of my micro SD. Now it lets me sign with the microsoft account and play online, but it showed me an error message about the Marketplace.
pls help
After longer testing I am certain that the price of Tools is calculated with picked enchant level in mind (which is between 5-19). Just like being unlucky when enchanting at lv 15 and just getting unbreaking 2, he will still have a high price for it, while other villagers offer "lucky" enchants with Sharpness 2, Unbreaking 2, Knockback 1 for the same price.
Basically, some villagers pick "Lv 15 Enchantment" and get Unbreaking 2, but still want 16 emeralds for it.
Other villagers also pick "Lv 15 Enchantment" and get Sharpness 2, Unbreaking 2, Knockback 1 and also want 16 emeralds for it.
Because the price is not related to "overall enchantments" and their "worth" but simply by the picked enchantment level.
Although one sword is significantly better than the other, the enchantment cost was the same, and thus the price is also the same.
In the example of Knockback 1, one villager needed "Lv 18" for example, and wants 18 Emeralds, and the other one just needed "Lv 17" and wants 17 Emeralds.
This is how I understand how their price is related to enchants. I couldnt explain it otherwise with the results of my experiments.