mojira.dev

Sebastian Presser

Assigned

No issues.

Reported

MC-66956 Minecraft crashes due to some twitch libaries Invalid MC-62190 Minecraft exceeding memory limit Invalid

Comments

Wow, what specs does your pc have? CPU, RAM, HDD, GPU

A workaround for this is lowering the render distance.

The problem is not persistent in any kind of multi-player, because the server only sends a maximum of 15 chunks (in any direction) to the client. But in single player you are actually able to make minecraft load all 32 chunks. On my pc it doesn't really decrease framerate notable, but I also get those messages about the BufferBuilder buffer and Mc crashes a few minutes later. I get some kind of nvidia error code message there.. But I wasn't able to find anything on the Internet for this particular error code. I have i7-2600k overclocked, 2xgtx760 and 16gb of ram. I wonder why you are experiencing the fps differently at the same conditions.

But this is indeed STILL a huge problem.
IS mojang following the EA style releasing its games buggy?

This is a duplicate to https://bugs.mojang.com/browse/MC-64376 - Please vote for that issue and hope it gets fixed. I experience exactly the same.

I'm uploading a video of the bug the way it appears to me: http://youtu.be/0kHLt7aTowQ

[00:16:48] [Chunk Batcher 0/WARN]: Needed to grow BufferBuilder buffer: Old size 524288 bytes, new size 2621440 bytes.
[00:16:49] [Chunk Batcher 0/WARN]: Needed to grow BufferBuilder buffer: Old size 524288 bytes, new size 2621440 bytes.

These console messages appeared during loading..

Temporal Fix: Set View Distance to 15 or below.. Seems to be a bug in the internal server. Setting the view distance above 15 on a server is also buggy.

This bug is still presistent in 14w34a.

I can confirm:
The bug as I think it occurs: When ligging in Minecraft tries to load all chunks at least once. If the player moves too fast in one direction but the first chunk loading isn't completed yet MC simply doesn't load any more chunks until the load is finished. Minecraft should have to check every time the player goes out of a chunk if the center of the loading area is still somewhere near and if not - reposition the rendering center to keep the chunks around the player always loaded and can not fall out of the world.

I do meet the requirements for Twitch very well with 2xGTX760 - 4.3GHz - 16GB RAM. But I don't even want to run twitch. I just want the game not to crash every like 10 minutes when the memory starts flucating.