Duplicate of https://bugs.mojang.com/browse/MC-3311
I know this works as intended, I just don't know why it's intended with glass (as the wire connects).
I see "Glass doesn't transmit energy" but I feel like that's logic is wrong. If the two dusts are connected then they should be able to transmit power to one another no matter what they're placed on.
Confirm in 1.14.4 : Drowned mob doesn't aggro the player when the player is on land during daytime (even if the area if protected from sunlight). It doesn't matter if the Drowned is in water or on land. However, if the drowned have a trident AND is in water he will start chasing the player (and keep chasing outside of the water).
Same with stone: stairs and blocks can be instant mined, but not slabs
I only experienced this once and I don't know how to reproduce...So I don't know if it's still a thing.
Strange thing is that it's working fine on pickaxes ...
EDIT : Wait... maybe not, the stone might have a lower breaking time than the log, thus the breaking time of the stone with effi V and haste II might be lower than 0.05...
As there is a lot of 'cannot reproduce' in the comments, I've decided to run a proper test.
You can see the results in the main message.
Can confirm (Tested creative > survival in 1.13-pre6)
Can confirm (1.13-pre6).
Note: The "breaking texture" (the texture that appears when you are breaking a block) seems to be kept in place: If we decide to place another block instead of placing the shulkerbox again, it appears to be a bit broken (e.g. a piston or a fence).
And this also works with melon instead of a shulkerbox
The "breaking texture" disappear once you've tried to mine another block.
Affects 1.13-pre6
See the screenshot "Piston slime bug - Recap" where I've laid 4 possibilities for each direction. (Red ones are the broken ones).
Your dispensers are affected by quasi-connectivity, which is an Intended behavior: MC-108
You can fix your contraption by deactivating the layers from top to bottom. If you need more information about this stuff, check online about quasi-connectivity.
Affects 1.13-pre6
Edited: The game has been properly saved, only the player data has been affected (inventory, xp, next enchantement, position...).
Affects 1.13-pre6
I edited the main message, adding seed & coordinates.
Can confirm (1.14.4): sometimes they teleport and sometimes they don't (even though the chunks are properly loaded).