confirmed for 1.11.2
Had this issue on my server, have some items with custom ench ids, when you place it in an anvil its okay, but if you try to add an enchanted book to it your client crashes. I've had to use /enchant to do a lot of players enchanting. Running vanilla 1.11.2.
In the new pre-release it seems only enchantable items have the glint display when they have the ench:[] tag. My custom items have the tag but display normally, all tools are still the same.
Oops, I don't know why it was posted as a web issue. I did a search but nothing explained the cause if the bug, most were talking about server/client desync.
I'm on the 1.9 release and went through a portal to the nether then went back to the overworld, the console displayed the Player moved too quickly message.
23:41:01 [Warn] DecrepitDoors moved too quickly! -233.2804134719363,24.0,-201.96840655578762
23:43:43 [Warn] DecrepitDoors moved too quickly! 233.5886696276972,-24.0,202.1310059257861
@early reflections
You could use dinnerbones tool to find the region file and upload it. Just put the co-ords of the portal and it'll tell you which region file contains the block https://dinnerbone.com/minecraft/tools/coordinates/
Fair enough, as long as they're all marked as related it should be easy for the devs to see.
FVbico why not put them all into 1 report? They're all caused by a limit on player speed.
No "moved too quickly" but I still get the tp back. Happens with Elytra and scrolling up in Spectator mode, on a server.
Edit: Also console says player moved too quickly! with co-ords.
I copied in the wrong command, the Tags was something I was testing and forgot to revert it. The command given still doesn't work, as it's the same as what I meant to post.
This is the output of a blockdata command on the dropper:
[12:55:20] The data tag did not change: {CustomName:"Mastercraftsman's Bench",x:-58,y:2,z:9972,Items:[0:{Slot:0b,id:"minecraft:stone",Count:1b,tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Damage:6s},1:{Slot:1b,id:"minecraft:stone",Count:1b,tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Damage:6s},2:{Slot:2b,id:"minecraft:stone",Count:1b,tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Damage:6s},3:{Slot:3b,id:"minecraft:stone",Count:1b,tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Damage:6s},4:{Slot:4b,id:"minecraft:nether_star",Count:1b,Damage:0s},5:{Slot:5b,id:"minecraft:stone",Count:1b,tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Damage:6s},6:{Slot:6b,id:"minecraft:stone",Count:1b,tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Damage:6s},7:{Slot:7b,id:"minecraft:stone",Count:1b,tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Damage:6s},8:{Slot:8b,id:"minecraft:stone",Count:1b,tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Damage:6s}],id:"Dropper",Lock:""}
This is an issue in 15w51b using this command:
execute @e[type=ArmorStand,name=GM4_CustomCrafter] ~ ~ ~ testforblock ~ ~ ~ minecraft:dropper -1 {Items:[0:{id:"minecraft:stone",Damage:6s,Count:1b,Tags:["Test"],tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Slot:0b},1:{id:"minecraft:stone",Damage:6s,Count:1b,Tags:["Test"],tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Slot:1b},2:{id:"minecraft:stone",Damage:6s,Count:1b,Tags:["Test"],tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Slot:2b},3:{id:"minecraft:stone",Damage:6s,Count:1b,Tags:["Test"],tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Slot:3b},4:{id:"minecraft:nether_star",Damage:0s,Count:1b,Slot:4b},5:{id:"minecraft:stone",Damage:6s,Count:1b,Tags:["Test"],tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Slot:5b},6:{id:"minecraft:stone",Damage:6s,Count:1b,Tags:["Test"],tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Slot:6b},7:{id:"minecraft:stone",Damage:6s,Count:1b,Tags:["Test"],tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Slot:7b},8:{id:"minecraft:stone",Damage:6s,Count:1b,Tags:["Test"],tag:{ench:[],display:{Lore:[0:"It seems Magnetic"],Name:"Mag Stone"}},Slot:8b}]}
Contents of the Dropper - http://puu.sh/moPZI.png
Position of Armor Stand in Dropper - http://puu.sh/moQ4E.jpg
I just worked out the issue, the command blocks which give the mobs glowing had an extra command block on the end, setting the loot table to the wrong file. Issue is gone now.
Sorry, I thought it would work on start up, the one labelled with a sign should have been running, then you just need to power the impulse block and it'll run in a loop. The age of the area effect clouds can be changed in the last chain block before an impulse block.
The module is in 1 chunk and is in spawn chunks. I think it may be a server issue but I'll just keep an eye on the drops from those mobs as I play and try and find a way to get it to happen consistently.
I've added a schematic of the command blocks.
The bug seems really inconsistent, it mostly seems to happen when I am away from spawn chunks, where the command blocks are. The other changes to the mob work as intended when the loot table doesn't.
Updated with Loot tables used, they're in data/loot_tables/custom/rhm
Confirmed
This only seems to work in Creative with stacks of less than 64.
Steps to reproduce.
Get a stack and a half of items in your hotbar.
Open Survival Inventory.
CTRL + Q on the 1/2 stack.
Walk towards it to pick it up.
The half stack will fill up, but if you do the same steps again with the full stack it will do nothing.
It also does nothing in survival, which is pretty nice.
After some reading on the wiki it seems that the highest velocity a player should be able to reach by falling is around 70m/s. From what I can tell from testing the server will stop you if you get to around 10m/s so that's probably the cause of this bug. So it's nothing to do with the Elytra or spectator like in the other bug, just a cap on vertical movement speed.
Seems to be fixed in 15w45a sorry forgot to reply to this after playing for a bit.
Yup, no caps. Just worked it out from the wiki haha. Thanks anyway.