mojira.dev

StanleyMines

Assigned

No issues.

Reported

WEB-840 Upload Skin Max Size 8kb Fixed MC-97196 /spreadplayers shows wrong error message / large number in error message when no entities were spread Fixed MC-93053 Players no longer included in @e Incomplete MC-92987 Stats>Items>Hoes Missing? Invalid MC-92939 Chest (and commandblock) render glitch Duplicate MC-92656 15w46a Server Crash: "Watching Server" Duplicate MC-64967 Crash Invalid MC-64300 "/give @p fire" not working Duplicate MC-60719 14w27b server startup error Duplicate MC-54341 Crashing from chunk pop. Duplicate MC-54339 Duplication - drop item Duplicate MCPE-6595 WTF - Floating Water Cannot Reproduce MCPE-6594 bed stacks (192 beds at once) Duplicate

Comments

Why is the report invalid?

A few months ago I finally realized the cause of the bug. If another program is accessing the file, it can be reset. For example, my entire Minecraft directory is synced between my computers with Dropbox. If Dropbox is using the file to sync, the file gets deleted. If Dropbox is paused or off, the problem NEVER occurs.

Was fighting the enderdragon and this happened (flew through the gateway on her own)... Then she duplicated some how?... Later the duplicate disappeared(before first was killed) and reappeared(~10 minutes later after first was killed)...

When will this be fixed? Has the actual problem even been identified yet? It is getting pretty annoying.
Still happens in 15w51b.

New world on 15w47c works, back to old world, doesn't work.

May be world file. Wasn't having this problem before.

Not just lan, servers as well.

Launcher Log:
"[00:34:19] [Client thread/INFO]: Connecting to play.hypereclipsemc.com, 25565
[00:34:19] [Server Connector #4/ERROR]: Couldn't connect to server
java.net.ConnectException: Connection refused: play.hypereclipsemc.com/52.35.149.80:25565
at sun.nio.ch.SocketChannelImpl.checkConnect(Native Method) ~[?:1.6.0_65]
at sun.nio.ch.SocketChannelImpl.finishConnect(SocketChannelImpl.java:599) ~[?:1.6.0_65]
at io.netty.channel.socket.nio.NioSocketChannel.doFinishConnect(NioSocketChannel.java:208) ~[netty-all-4.0.23.Final.jar:4.0.23.Final]
at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.finishConnect(AbstractNioChannel.java:287) ~[netty-all-4.0.23.Final.jar:4.0.23.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:528) ~[netty-all-4.0.23.Final.jar:4.0.23.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:468) ~[netty-all-4.0.23.Final.jar:4.0.23.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:382) ~[netty-all-4.0.23.Final.jar:4.0.23.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:354) ~[netty-all-4.0.23.Final.jar:4.0.23.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:116) ~[netty-all-4.0.23.Final.jar:4.0.23.Final]
at java.lang.Thread.run(Thread.java:695) ~[?:1.6.0_65]"

Server Info:
15w47c,
Java: OpenJDK Runtime Environment (build 1.8.0_65-b17)

Client Info:
15w47c,
Java(TM) SE Runtime Environment (build 1.6.0_65-b14-462-11M4609)

Error displayed:
"internal exception io.netty.handler.codec.decoderexception: Badly compressed packet - size of {2102579} is larger than protocol maximum of 2097152"

I will now go test for 15w49b.

OOOOHHHHH!!!! so thats why its fixed now.... Thanks!

Just want to double check, In the newer versions, this is fixed, right (allowing numbers higher than 60,000ms)?

This just happened to me with a chest...
What kinds of entities does this happen with for you?

Glitch with player logging in?
it say:
Player joined the game.
Player joined the game.
Player left the game.
Player joined the game.
Player left the game.
Then they are standing there.(i was already on, and he was joining from a city in Taiwan. I am in California. anything to do with that?)
Anything to do with this?

This is supposed to happen... see pc version...