mojira.dev

Steffen

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Assigned

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Reported

MC-247434 Nether renders 4x as many chunks as necessary Community Consensus MC-245939 Locate doesn't find nearest structure Duplicate MCPE-91029 Enchanting a book gives many more enchantments on average than java Invalid MCPE-54465 Minecraft doesn't work on iOS after update to 1.13.0 Fixed MCPE-38096 Uninstalling minecraft deletes the save files without warning Cannot Reproduce MCPE-38095 Trying to restore a realm to a backup saved in a later release of the game deletes the backup Cannot Reproduce MCPE-37389 Placing blocks by "edge placing" is prevented if the block under the player can be "used" Won't Fix MCPE-37387 Recipe GUI; Crafting cake using more than 16 buckets of milk returns only 16 empty buckets Cannot Reproduce MCPE-37315 Snow chunk-based sorting as if it's transparent Cannot Reproduce MCPE-36855 Cloud z-fighting Fixed MCPE-36854 Can't magically place blocks on the side of a block you are standing on if has snow layer Duplicate MCPE-36844 2x2 spruce trees and iron golems need too much empty air space around to spawn Invalid MCPE-36836 Doesn't render sides of water when waterlogged with grass? Cannot Reproduce MCPE-36832 Snow chunk-based sorting as if it's transparent, etc. Invalid MCPE-36831 Sky colors changed by weather don't smoothly transition to or from normal Cannot Reproduce MCPE-36830 Moving fast can take some time to load in previously backface-culled sides of blocks Cannot Reproduce MCPE-36829 Can't easily place water around a waterloggable block Invalid MCPE-36828 Placement lag including about direction Cannot Reproduce MCPE-36827 Mobs spawn inside tall snow layers, and then can't pathfind Duplicate MCPE-36826 Animals that disappeared by closing a LAN world, were found later in a faraway chunk Cannot Reproduce

Comments

Go to the nether, set the render distance to 13 (which will max out the visible fog distance), take note of the FPS, then change the render distance to 32, and take note of the FPS. In my case, the difference is 80 to 27.

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The reason I found out about this:
 
With a constant render distance, performance in the nether is comparable to performance in the overworld, despite significantly fewer chunks being visible.
 
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2804216-fix-nether-fog-improve-performance-and-appearance
 
The sodium fabric mod has the setting "Use Fog Occlusion". My FPS at 32 chunks render distance is 237 with it enabled, and 62 without it. I doubt that sodium would introduce such a performance issue that vanilla minecraft doesn't have.

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In optifine, disabling fog greatly increases the distance you can see.

sorry i can't i don't have a PS4 and just see that problem at my PC. there i can go to the network settings and disable IPv6.
if you didn't have an external IPv6, your issue is an other, sorry
In my router, the external IPv6 looks like this:

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I write you beceause i have a similar issue and i have conformed it has something todo with my IPv6 adress: https://bugs.mojang.com/projects/MCPE/issues/MCPE-72156?filter=reportedbyme

can you check if you having a native IPv6 connection enabled? if yes, try to disable IPv6

Still a problem when shift clicking in the crafting GUI and using more than 16 buckets, it will always return only 16 empty buckets!

No, it is NOT a duplicate of that, this is an actual bug. That one had to do with sneaking and still being ABLE to (which is not a bug), this is about NOT being able to when the block has snow (or other pressure plates or whatever, but in that case it's not such a bother, because snow appears on blocks whether you want it to, yet, or not) above it.

I just died to this and lost 22 levels. I had diamond protection 4 boots leggings and chestplate, a turtle shell, and full health. It was on realms.

 

Of course, I couldnt find the location of my items because when you die the coordinates aren't shown anymore, and some of my items probably got burnt up, and the nearest backup was 40 minutes before...

Oh right, I forgot about that. Then probably an exception should be made at least in this case (in the end with iron bars), because I had no good indication whether I should shoot or climb up, or if I was just missing my shots. 

I confirm this, it can be quite annoying.

Yeah, ghasts only shoot when they get quite close. A lot closer than what I'm used to in java. And blazes are hardly ever hostile (so the nether is less stressful, I guess). I have a long time to kill a blaze before it notices me. 

@Sonic: correct. bug does not appear in 14w33c and before but came back with 14w34a