mojira.dev

TBroz15

Assigned

No issues.

Reported

MCPE-156154 Janky gameplay and capped render latency while VSync is on. Duplicate MCPE-145352 Invisible horse mount teleporting glitch Duplicate MCPE-145235 Realm - Non Xbox User joined in and Less than full player capacity but cannot be joined. Invalid MCPE-118864 Stuck Locating Server Duplicate MCPE-113036 Crashes when grabbing blocks from inventory Incomplete MCPE-110092 Menu Glitching/Button disappering Duplicate

Comments

I use a eight-year-old HP Computer with NVIDIA GTX 750, Intel i7-3770 @ 3.40GHz, and 32GB RAM Memory. It was a decent budget computer for me to run games in a moderate and balanced setting with VSync technology so my graphics do not suffer on high utilization and decreasing lifetime. 

I am running on Minecraft x64, where Render-dragon renders for Minecraft. I am expecting weird stuttery frames while in-game it feels delayed in my perspective, and there are no problems with it, and I found out why this happens. TL;DR because of a high render latency.

Visualize this. Your graphics card is like a factory that produces details and creates them frame by frame on your screen. Their job is to box each frame and deliver it to the display monitor. The game rendering engine gives blueprints to your graphics card and renders details of the game. But the rendering engine can instruct the graphics card on how much the FPS or resource usage depends on what or how much they can send. The render latency is like a conveyor belt that moves the box to deliver to the monitor.

With the latest engine, Renderdragon "improves performance" and adds ray tracing support to all ray-tracing capable devices. But for me, it is just cheating to improve performance. The way to cheat for performance is to cap the rendering latency into 16ms and sometimes 31ms. And while the old engine (HAL) does not cap at all. It is unpleasant for PvP Players, even for a few people, and high render latency ruins how smooth the game is.

I tried to test both 1.18.12 with two different rendering engines, HAL and Renderdragon, with the same settings and NVIDIA's Ultra Latency Mode on and how many resources were produced by CPU, GPU, and RAM. Here are my results with it.

With VSync ON

 

HAL Graphics

[media]

Renderdragon

[media]

With VSync OFF

 

HAL Graphics

[media]

Renderdragon

[media]

 

The way resources are wasted by Renderdragon more than HAL Graphics is poorly optimized and needs to rely more on both CPU and RAM while VSync is off. It was disappointing to me how Renderdragon is stealing your resources, forcing on every device, and does not support shaders. Even my bug report is said "resolved" by a bug tracker bot since I need to come to this bug report to give information, so I did. I will appreciate it when Mojang repairs nearly all problems with the issues with Renderdragon, such as lag, glitches, etc. So the only two solutions for me are to use versions that features HAL Graphics until nearly all servers do not support 1.18.x or stay on the latest version that has Renderdragon.

That happends to me the same on 1.17.34 Its quite annyoying but its a horse.

https://bugs.mojang.com/browse/MCPE-145352

It just teleports me away from the horse. And its invincible at a same time. Animation of the horse just stays and floats.

Please fix this bug so i can join my server.

 

[Mod] OcelotOnesie

What kind of server are you trying to connect to? (Shared multiplayer world or featured server?) 

I was connecting to my own server (Pocketmine not featured) that I got stuck loading, when i cancelled it its still there, some servers i joined was affected, I reboot my Minecraft and Windows 10 but its not helping. Maybe I have the bug that I cant go to other servers. Featured works on me even for worlds. Thats all my information.