mojira.dev

Tristan Neal

Assigned

No issues.

Reported

MC-84168 Endermen attacked with NoAI:1 scream and teleport Duplicate MC-84166 Tipped arrows glow at night, similarly to Blazes and Withers. Duplicate MC-80371 Crashing upon fall damage, snowball damage, and damage from entities Incomplete MC-72456 Oversized player skull item sprites Duplicate MC-72356 Cooking food in furnace shows the wrong item and tooltip being smelted sometimes Incomplete MC-72176 Server lag causing names to not render on renamed animals Invalid MC-72114 Ender Dragon immune to {NoAI:1} Duplicate MC-72112 This might be noob of me, but I can't get the skinny arm model Invalid MC-65945 Enderman blocks look weird when invisible Fixed MC-65938 End portal blocks are invisible albeit the smoke particles Fixed MC-65927 Head turns backwards when on a mount Duplicate MC-65920 Magma cubes still do damage to the player, even with NoAI data tag Duplicate MC-65286 3D block models not rendering in flower pots Works As Intended MC-65233 Wither skulls instantly despawn when used with /summon command Duplicate MC-65165 Fall damage not negated by slime blocks pushed by pistons Duplicate MC-65098 Witches holding items weird Duplicate MC-65095 Thrown splash potions not rendering Duplicate MC-65093 Blocks with no sprite texture are held extra large in 3rd person mode Duplicate MC-63723 Rabbits when not tamed do not run from me Duplicate MC-63719 All the mobs such as creepers, witches, and spiders spin and jump up and down Duplicate

Comments

Yes I do, it's a snapshot

I don't think the resource pack is broken, that stuff happens even without one.

That bug occured later, it's indicating that that the bug has not been fixed but has yet gotten worse

Rapidly shift click the cooked food

You are rendering the generic checkerboard texture because you don't have a 1.8 skin, the new skins are now 64x64 pixels, not 64x32. The game cannot read your skin correctly because you are using an outdated texture. I know how hard it is to get used to the new skin system, but you'll catch up

It's a resource pack called Default to 3D. Also, I did not make the resource pack, so I don't know how to make it

But strangely, Slimes don't do it too, so it is a bug.

Do you want the data tag for the mountable ghast?

If they were invisible, what good reason would there to be for it to be an intended feature? Besides, naming it makes the name disappear too, so if they name disappeared along with it, that means it despawned

That's happened to me too. The mob's AI is not as good because of the new performance fix

That's just the weird new model it was intended, but I do agree with you about how weird it looks they should change it.

I realize that but the game can handle crazy stuff like giant wither bosses, mutated zombie pigmen, is a chested horse all that can stop the game if it can handle those other things?

Ignore the second photo, this one was taken in an upcoming snapshot, not in 1.7.5 like I said.

I haven't noticed that, all I did with undead horses was display them as one of the in-game horse types.

I don't notice anything when I type it on a sign.

I still believe that it is a bug for undead horses to not wear armor.

It still counts doesn't it? Game crashes = bug.