mojira.dev

Voron Xarya

Assigned

No issues.

Reported

MCPE-17917 Sounds disappear when game resumes. Duplicate MCPE-17915 Saddle disappears from donkey Duplicate MCPE-17914 Cannot control tamed Donkey when riding Duplicate

Comments

Update: In Realms, Zoom 2 maps recenter to 0,0 no matter where the map was created. They seem to work fine in Single-player/local mode. Zoom 1,3, and 4, stay blank, and presumably recenter to an unknown location. See MCPE-17647 and rerddit thread at https://www.reddit.com/r/Mojira/comments/5njy8a/mcpe17647_zoomed_maps_losing_their_data_when/

This is on Realms, isn't it? This seems to be a duplicate of MCPE-17647 which is not resolved, (and is not the same as MCPE-16948.)

Zoom 1, 3, and 4 maps are blank (point of origin recentered?...to where?), and all zoom 2 maps recenter to (0,0) regardless of point of origination.

Interesting. Maps have bugs on MCPE Realms too, but there, the z=1, z=3, and z=4 stay blank (unknown center?) and all maps at z2 recenter to (0,0) instead of their proper place on the grid.

First noted 0.16.0, persists in 1.0.0 MCPE Realms, iOS 10.2, iPhone 6s. Zoom 0 maps work fine, and you can add compasses and rename them. When you resize to zoom 1, they are blank in the area where the small map was created. If you resize to to zoom 2, and the map's center is changed to (0,0) , regardless of where they were created or resized (please see attached). (The zoom 2 map containing (0,0) should center at (192,192)). Resize to zoom 3 and 4, they are blank again. I have not been able to determine where the centers for Zoom 1,3,and 4 are, if they work at all. Oddly, this only happens in Realms (see attached for difference in single player/local vs Realms). In the same seed on single player, the maps work as expected. As a result, in MCPE Realms (survival mode) the only useable maps are zoom 0, and one location of a zoom 2 map.

Please reopen MCPE-17647. It is not a dupe of this problem.

This is NOT a dupe of MC-16948. Please reopen this.

Specialistol -
You are right that these are two separate issues. I personally think that MCPE-17647 should be the official thread for my complaint, if it can be reopened and my comments transferred there.

Regarding your complaint, I do not know if Mojang considers it a bug or a "works as intended." I thought I read documentation that a map lost its data when zoomed out, but cannot find record of that now. I agree that a map should keep data when zoomed. In reality, if you added paper to an existing map, that is what would happen.

To the moderator/admin - can we separate these issues and reopen the MCPE Realms map issue?

This is getting frustrating. While, Mega_Spud, I agree with your assessment on what the OP wrote, for whatever reason, a very serious yet different MCPE Realms issue has been assigned as a duplicate to this issue, probably because of the discussion here in the comments. There were multiple reports (MCPE-17647, MCPE-18393, MCPE-18751, and MCPE-18764) of the very broken maps that more correctly describe the issue, and technically it appears to be a separate problem from what the OP described, but it looks like it has been decided to try to resolve those problems here. Please see my comment above from 28 Nov 16 above.
Since 0.16.0 we have been having this problem. It works fine in local PE, but not in the MCPE Realm. I described the issue as described in 1.0.0 in detail on 3 Jan 17.

I have attached files that illustrate the difference between the broken MCPE Realms map and the perfectly fine (except for the framed map green dot icons turning to black dots upon reload) local MCPE maps.

I am the cartographer for a 50 or so person Realm, and I am experienced with maps. This has made things very frustrating, since zoom 0 maps are difficult to use for mapping large areas.

(Please see attached photos)
You will notice the anchor point of the four points on the local is at (-64, -64) in the harbor with the small + sign), as it should be. On the Realms map (and this map is exact map that every Zoom 2 map (regardless of origination) re-centers to and is the only usable zoomed map, as zoom 1, 3, and 4 remain blank (possibly recenter to distant as-yet-undetermined locations?)) you see the center is at (0,0) - the small point at the bottom of the peninsula. This is incorrect: it should center at (192,192) for most of that region. Seed is 3440988.

Update in 1.0 MCPE Realms.
Zoom zero maps work fine, and you can add compasses and rename them. When you resize to zoom 1, they are blank, to zoom 2, and they get changed to center on 0,0 regardless of where they were created or resized (which is odd because at that level, the map with 0,0 should center on 128,128). Resize to zoom 3 and 4, they are blank again. Oddly, in the same seed on single player, the maps work as expected. So the only useable maps are zoom zero, and one location of a zoom 2 map.

(There is a change in single player creative mode from earlier versions 0.14 and 0.15 where taking a map off an item frame destroys it when it used to let you pick it up, giving you one in your inventory (or two if you just placed it). This can be annoying, as it is easy to destroy your work if the map on the frame is your only copy. Similarly, when you click on an item from the block menu, if you have a map in your hand, it will destroy/replace it, instead of shifting it in your inventory. The workaround is to empty your hand first, but it is annoying and I lost several completed maps this way. I mention this, but don't know if this issue is tracked elsewhere.)

Maps appear to be working again in Creative mode, but in MCPE Realms Survival mode, they are most definitely an issue. Maps work at Zoom 0, but on zoom 1 they go useless, then on Zoom 2, they work again, but they recenter themselves, and it doesn't seem to matter where you were when you created them. I am researching this further, to find out how they change at zoom 3 and zoom 4, and I will post more when I have more info.

I tried this with both compass empty maps and regular empty maps. Interestingly, when at zoom 1 there was no compass marker, and the map was blank, but when I zoomed out to zoom 4, the compass marker appeared, and the map, created around (-1100, -700) was centered around (0,0) (with the upper left anchor at (-1024, -1024), not (-64,-64) as is usually the case). I created another map in a different sector, (~1400, 73) and it re-centered to the exact same location after resizing.

I got notice of the resolution yesterday. Unfortunately, the report says it is for 0.17.2. It looks like we will have to wait for the next update and deal with small-area maps until then.

They are not supposed to. They align based on the corners.

The description of MCPE-16948 seems to work as intended. This bug is reported in the comments. Original report seems to refer to "normal" map clearing, but is understandably confused with this bug.

Duplicate of MCPE-17647, Duplicated by MCPE-18751, MCPE-18764

Okay, it seems there are two things going on here:

1. The original issue described seems to be a "works as intended". Explored data, (as I understand how maps are intended) ALWAYS disappears when resized. If resized within the map location, there should be a small area explored. It seems the original user's anvil was off the edge of the later maps in screenshot 1. The "go to unexplored area" and "return to anvil/crafting table" were giveaways. That said, I think it would be AWESOME if maps retained data upon resizing. It would save much time re-exploring for different sized maps, as I often work with multiple zoom levels.

2. I can verify that there is a bug mentioned in MCPE-17647, MCPE-18393, MCPE-18751, and MCPE-18764 is definitely reproduceable in MCPE Realms 0.16+ (survival mode, iOS 10, iPhone 6s) where the maps change location (or are rendered useless) upon resizing. Also, even with a compass added, all marker locations are not visible on the map. Steps to reproduce:
a) create map. look at it - it will be filled or mostly filled. b) place anvil c) add compass d) resize map. look at it - completely blank, including current location and no location marker. This completely breaks the mapping feature.

I've had this problem too - I've seen renaming costs up to 32 levels with multiple renamings (which is often necessary with maps).

Dupe of MCPE-18393, MCPE-18764. Partial Dupe of MCPE-16948 (original report seems to work as intended, this bug reported in comments.)

Except when resized in the same location the original map was created, it does not fill in at all. So, it either relocates, or does not work at all. iOS 10, iPhone 6s. Survival mode.

Duplicate of MCPE-17647, MCPE-18393, MCPE-18751, and dupe of bug reported in comments of MCPE-16948

Same problem on iOS 10.1.1 iPhone 6s on a Realms server, survival mode. Had this problem since 0.16.0.
Sometimes, it seems that the map recenters to spawn, but other times not.
I was able to resize maps in creative mode on non-server worlds, but the map resizing "anchor" point (where zoom 4 maps meet) was not always (-64,64) relative to Spawn.

Same problem. Using iOS 10.0.2 on iPhone 6s to connect to Realm. To clarify, simply placing the frame causes the crash. There is a slight lag before it does so. I was able to place two frames, go around a corner, and place one more before a crash. Another time, I placed the frame, then went to the map I was going to place, and it crashed before I even tried to place it. I find the Realm can be down for a good 5 minutes or more.