mojira.dev

buyifan

Assigned

No issues.

Reported

MCPE-103740 Entities only bounce 5 blocks on slime blocks instead of 6-7 as previously. Fixed MCPE-78401 I cannot add servers and see those I added before in the list Cannot Reproduce MCPE-69045 Players cannot use nether portal while a parrot standing on player’s shoulder Duplicate MCPE-67749 Music Playing System Incomplete MCPE-67733 about silme block Duplicate

Comments

On snapdragon platforms with Adreno GPU, by modifying the game apk to delete those ESSL_310 renderers and keep ESSL_100 renderers, this issue can be temporarily solved. Need to unpack renderers, delete ESSL_310, and modify the json, then repack and put the renderers back.

Somehow on my laptop with only a Intel HD Graphics 520 turning off the vsync in options.txt dosen't seem to let the framerate boost (in previous versions which renderdragon was used ,I am able to boost my fps to 120FPS while in windowed mode)

And there is a input lag which isn't very big but sensible though,happens when I swing my view crazily when my mouse stops but my view will keep moving for about 200ms

Affects 1.16.210.56 Beta and versions before

To disable Vsync, just open options.txt in C:\Users(Your username)\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe, and change gfx_vsync:1 to gfx_vsync:0.

This could be a solution temporarily.

Maybe disabling Vsync can solve it? IDK though.

Just open options.txt and change vsync:1 to vsync:0

I don't have a NIVIDA card and only Intel Graphics, however it looks like the delay is lower on Intel Cards.

I just uploaded 2 videos which are "BE(2)" and "BE~3".

BE(2) showed what will it be like when I use the same way in the previous video of JE, also it showed a strange thing about TNT being bounced.TNTs will be shown like it have been bounced, but the explosion happened in the place where it isn't being moved.

BE~3 showed that players can't be bounced by my elevator but a villager can.

BTW,you can download my testworld here:https://www.mediafire.com/file/9c1xumjw86f9grb/TestWorld.mcworld/file

Oh on JE I just can't use the way that I used in BE because primed TNTs will just fall down.

And please wait until Friday when I can use my own PC so that I can do another recording, cause now I'm using computers in my school.

Thanks😃

Well the slime block now bounces entities(at least TNT is) for 3-4 blocks away instade of 6-7blocks horizionally, breaking my tunnelbore machine.XD

Also, players can only be bounced upward for only 5 blocks intead of 6, breaking the slime block elevator.

I hope it can be fixed to let the block bounce entities for 6-7blocks again😃 

Well in Java Edition this issue does not exist, so it's diffferent from JE and in order to make the synchronization between BE and JE, please fix this.

I geuss you guys can give a tag to the becaon light beam which marks it to be a enity can be rendered from far away distances.😃

There's only a message shows below featured servers says"Coming Soon".However before 1.16.0.61 there's a button says"add servers" which allows me to add servers

Affects both 1.16.0.61 and 1.16.0.63

This thing seems to only affect players because when I used zombies or villagers as a test it worked correctly.And when in multiplayer mode, players will also be affected  when other players use machines built to launch players.

this thing looks like a primed TNT which didn't explode