The upper left slot of the grid works correctly. Place a log in the bottom left, bottom right, or top right. Remove the resulting planks, and the log is still there. Can move it around these three slots, but only top left does it work as intended. (Also happens in crafting table. Only top left works as intended.)
Confirmed in 1.20.1
Seed: -6568528670469225251
Coordinates: -2576 75 1343
Biome: Frozen Ocean
1.19 Pre-Release 1
Seed 4513580350434781622
-2479, 63, 4438
Oak tree growing on clay block
[media]Just checked. Can reproduce in 22w07a; baby zombies are able to pathfind through the gap and gank you.
In 22w07a, the desert_small_house_1 (small home with cyan bed and terracotta in the roof) generates without its potted cactus. Creepers can thus see you in the house, approach, and explode. As it is only one block, I presume a baby zombie could also enter and attack you or a villager.
[media]Village homes are spawning two blocks two low--i.e., their jigsaw block needs to be two blocks higher. Not sure if they even want to keep these things down near level 0 in the game.
I would argue that this is a separate, easily solvable issue. The abandoned mine issue is clearly more complex. By having a separate ticket for this, this issue can be resolved before the Nether update goes live.
In my case, world reloaded, but it was a completely empty world I could move around in. No blocks.
Same for bell in inventory
Some (maybe distracting) information to add:
The rate at which the block breaks increases if the player is wielding the appropriate tool for the block. It's not always 1 "point" of crackage.
This only works with blocks that are naturally instantly breakable with an open hand; I have not been able to recreate this using efficiency tools on dirt, shears on leaves, or by trying to hit a block through chickens.
The specific snapshot that apparently introduced this behaviour was Minecraft 1.14.4 Pre-Release 6.
Confirmed for 1.13.2, 1.14, 1.14.4, and snapshot 19w39a.
However, while click-off-drag-on-drag-off (i.e. this issue) creates cracks that can be furthered by the break-place-break-place action of instantly breakable blocks (i.e. MC-157404), the latter is irreproducible prior to version 1.14.4-pre6. It must be either these are related issues, or MC-157404 is a progression of this bug.
I thought I NEVER would have seen these as the same issue, but on investigating further it does appear so: Reproducing MC-69865, then continuing with this place-break-place-break action of instantly breakable blocks does further the block's broken state from where it left off.
I have had this happen with long-time established Master traders from the snapshots and newly converted Zombie villager traders on a snapshot server. For the latter, I've been able to fix it with fiddling with workstations, but with the long-established village of 2 dozen librarians, it seems impossible to figure out which was theirs. Two things seem to be causing this: another villager has either claimed their workstation or the villager wandered too far away from their workstation. Debugging this with a message about the reason the trade was closed would be useful (i.e., "has no workstation" or "workstation claimed by another" plus the coordinates of the workstation).
It seems they can also suffocate in the walls and die when they get out of bed, as did I.
Normally pick up redstone, etc., that I mine by filling the hole with cobblestone, which pushes it up to me. Now most of them are just disappearing.
Bunnies seem to be struggling to jump up blocks, too. Or have they always been that lame? They seem to be getting stuck running against a block.
Editing to add: I can go up blocks OK now. Just need to start my jump early, at the point you use when sprinting.
19w03c, they're spawning per usual in the potions room under an igloo in Snowy Tundra
I sheared a stationary sheep next to a house and it died.
Can be recreated by placing baby villager in that house configuration and hanging out near the roof of the house above the "table." They will watch you, then jump towards you and get stuck. This will also happen naturally when they are left alone in a house, as children do. Not a big deal, as when they grow up they pop right out of there, not die.