mojira.dev

fishblobmc

Assigned

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Reported

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MC-300923 The copper golem tries to reach chests it should not be able to pathfind to Duplicate MC-300785 The copper golem has difficulty opening chests on it's y-level when there's limited vertical space Duplicate

Comments

For me vsync fixes the screen tearing in fullscreen but causes input lag, even though I have a high refresh rate. My specs are windows 11, i7 10th gen cpu, notebook RTX 2070

This needs to be reopened due to parity, copper golems can now pathfind through 1 block tall gaps in the new bedrock preview

The issue still exists in 25w34b, I don’t know why this was marked as fixed

This really shouldn’t be it’s intended behavior, it does not behave this way in the bedrock preview and makes it unnecessarily harder to use.