This needs to be reopened due to parity, copper golems can now pathfind through 1 block tall gaps in the new bedrock preview
The issue still exists in 25w34b, I don’t know why this was marked as fixed
This really shouldn’t be it’s intended behavior, it does not behave this way in the bedrock preview and makes it unnecessarily harder to use.
For me vsync fixes the screen tearing in fullscreen but causes input lag, even though I have a high refresh rate. My specs are windows 11, i7 10th gen cpu, notebook RTX 2070