mojira.dev

juan camilo sandoval mazuera

Assigned

No issues.

Reported

MCPE-183384 Wrong orientation for melee animations on trident, bow and crossbow. Duplicate MCPE-183383 Wrong face orientation for particles while breaking blocks. Duplicate MCPE-183382 Oversized model for projectiles like snowballs, eggs and throwable potion bottles. Duplicate MCPE-183381 Spiders do not consistently jump when attacking Confirmed MCPE-80833 The “Jumping-attack” for spiders and wolves doesn’t work properly Invalid MCPE-80802 Mobs does not swim properly by seaweed Incomplete MCPE-80643 Ravager hitbox is too small while attacking Duplicate MCPE-80036 Broken Behavior and Animations for Guardians. Invalid MCPE-80009 Reproducing Excessive BoneMeal particles Duplicate MCPE-79743 Inconsistent Bubble Generation for Magma Blocks Duplicate MCPE-79741 Flying with rockets glitches the world. Duplicate MCPE-79737 Critical-Hit particles hasn't the correct position. Duplicate MCPE-70438 Ghasts have too bad accuracy and ignore You. Duplicate MCPE-62936 Spider’s jumping/attack is not synchronized Incomplete MCPE-43614 Runing Particles Don't appear... Cannot Reproduce MCPE-38732 sprinting and hitting Cannot Reproduce

Comments

In response to jarl-penguin:

Here is another video from java edition(1.21), and spiders clearly sync their attacks way more while jumping mid-air. In your video from java they barely jump because you barely move. They jump frecuently at close range, which is why in my java video, and bedrock video, I move around in order to show the missmatch on their jumping attack. Basically if you don't move around at close range, which is the exact distance they triger the jump-attack, it will be dificult to notice. 

Whether spiders land more hits in mid-air due to the fact they jump more frecuently at close range on java edition, in all honesty, I don't know. It maybe plausible it's not coded for spider to exclusively attack in  mid-air when they charge, and it is as simple as code the spider jump frecuent enough to give the intended impression. If this is actually the case, then an "easy fix" would be code them to jump more frecuently at close range like java edition. 

https://youtu.be/MO2usvrXeUE

Yeah, but they stop only when you and the mob are face to face, they'll be able to hit you from the back (behind). 

Yeah, but they stop only when you and the mob are face to face, they'll be able to hit you from the back (behind). 

Éste Bug ya tiene muchas replicas Brother. Básicamente ya fue reportado hace un rato y tiene bastantes votos como para ser arreglado. Te sugiero entes de reportar busques si ya existe el mismo, y lo votes, porque se genera mucha saturación de reportes y replicas que no llevan a nada; lo único que hacen es hacer más tedioso el detectar y priorizas errores en el juego.  

OK, It has been Updated and i did remove the 'Range problem'. But, My report  for Ghasts accuracy still the only one Report here. 

No es siquiera que no se apague con la lluvia, es que ahora hay un BUG que hace permanecer el fuego de forma infinita en cualquier bloque inflamable o flama-ble. 

Ya hay un reporte que lo menciona directamente, del que las mecánicas del fuego están rotas. Te invito a que los busques y lo votes; hay muchos reportes duplicados y hace el trabajo de arreglarlos mucho más tedioso. Pero muchas gracias por reportar.

 

Te invito a aprender ingles, que es la forma en la que son arreglados más rápido. Tiene mayor prioridad el ingles que el español en ésta página de reportes. 

Blocks Ignite Randomly?... Never seen. Minecraft is Random as an unicorn walking by the desert.

 

If u'd like, Help me Up-Voting This One pls. https://bugs.mojang.com/browse/MCPE-70438

I've up-voted Yours