mojira.dev

krzysztofpikes

Assigned

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Reported

MCPE-221582 "end.txt" Not Editable Via Resource Packs Duplicate MCPE-194677 Dead Bush & Sand ambient sounds don't work at all Fixed

Comments

[media]

Video provided showcases the issue, wolf is placed as a Control subject, showing sound working as intended in all other scenarios, and video is sped up by 6000% to demonstrate this is not an issue of bad audio RNG. Desert biome at the end shows the “wind” sounds for the specific biome works as advertised.

Also demonstrated are the aforementioned Stone sounds being used for the Deadbush rather than the alleged “grass” base in sounds.json. Meaning some step before sounds.json is likely at fault.

Steps to Reproduce:

  1.  Place deadbush atop two or more of the associated blocks (sand, terracotta, etc)

  1.  Exist in or around large swaths of sand

  1.  Wait

Observed Results:
Deadbush rustling and sand tumbling sounds do not play

Expected Results:
Deadbush rustling and sand tumbling sounds….should play

(Feels counter-intuitive to require this format on a platform that does not have report editing, hope this amendment will suffice)