mojira.dev

kuemmi

Assigned

No issues.

Reported

MC-166005 Stuttering when crossing chunk borders/loading chunks Invalid MC-156450 Stuttering movement when mining blocks Duplicate MC-150468 java.lang.OutOfMemoryError with idle server Awaiting Response MC-118215 Snow falls on glass blocks / stained glass / frosted ice Works As Intended

Comments

Can confirm, flower forests now generate with sparser patches of the same flowers instead of a nice dense mix of different flowers.

Confirmed for 1.16-rc1. Also happens in other parts of the nether, not just near bastion remnants.

They do generate. Example Seed: -7563624028692408015 at -1800 / 5100

Gold farms are broken by this change.

Might be a duplicate of MC-133877, since they are mining wood/leaves? Or does this happen with other blocks too?

Is anyone actually still able to reproduce this in pre6? To me it looks like it's fixed.

Adding my video from the duplicate bug report here too, to show how this can be easily reproduced by breaking crops and looking at the dirt below.

[media]

I reported a similar issue, with another video (MC-156450). 1.14.4-pre5 is affected as well.

This is easy to reproduce by mining crops while moving and looking at the dirt below.

There are multiple reports that were resolved as a duplicate of this one, describing a problem with villagers losing their workstation and other villagers taking them over. This issue definitely wasn't resolved, so maybe the mods could reopen one of the duplicates where that issue is described.

I've had two fully leveled up villagers lose their workstation while playing in 1.14.4-pre3, and they are now unable to restock. I was just in the village for a while and trading, not breaking or adding any workstations.

This wasn't modded, the server jar was downloaded from the official site. Someone reopen please?

Edit IMPORTANT: I've noticed that a little amount of mobs start to spawn at day 5 - 6

So this could be related to local difficulty, which matches my experience in my world. Around the spawn chunks I'm able to find mobs pretty quickly. But exploring a new desert, I've come across maybe 1-2 hostile mobs in a whole night.

Still an issue in 19w12b.

Still an issue in 19w12a.

Yep, this is still an issue in 19w11b. I've been running around in a desert, and have maybe found 1-2 hostile mobs.

Contrary to another comment above, I can't see any difference when increasing or decreasing my render distance.

Smokers and Blast Furnaces cause the above mentioned crash

a) when putting items in (

[media]

)

b) when the last item has finished processing (

[media]

)

Still an issue in 19w11b.

This wasn't the case at least for melons and pumpkins, they would grow perfectly fine in one block high spaces in 1.12.2. I have a stackable pumpkin/melon farm (Xisumavoid's design) that stopped working after updating to 1.13.

 

Edit: I just did some more research and you're right, crops always needed a block of air or a transparent block above to be able to grow.

What apparently changed is some property of the farmland block (transparency?). With a farmland block above a pumpkin stem, pumpkins could still grow in 1.12. In 1.13, this doesn't work anymore. Other transparent blocks above the stem (glass, pistons) will not prevent pumpkins from growing even in 1.13.

This might be related to the change that caused pistons to no longer be transparent, which was reverted in the 1.13 prereleases. (MC-130858)

Sorry, I wasn't doubting your findings, I noticed the same in my world. I just wanted to check again for the newest version since there had not been any activity here recently. Thanks for checking again, and could you update the affected versions above?

Hey, what tool did you use to open and analyze the snapshot world? I'd like to check up on this bug, but I couldn't find a way to open the new worlds in MCEdit or with the nbt library for python.