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luis

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That happens to me too, it happens in 1.18.1

[media: ScreenRecording_05-25-2026 03-34-48_1.mp4]

Se me olvidó poner el video

Theres a very simple solution to this! you just have to click on ‘'Play demo’' but it just launches the normal game, not the demo. After you launched the game with the play demo button, it should go back to normal (that was my case)

Theres a very simple solution to this! you just have to click on ‘'Play demo’' but it just launches the normal game, not the demo. After you launched the game with the play demo button, it should go back to normal (that was my case)

Theres a very simple solution to this! you just have to click on ‘'Play demo’' but it just launches the normal game, not the demo. After you launched the game with the play demo button, it should go back to normal (that was my case)

Theres a very simple solution to this! you just have to click on ‘'Play demo’' but it just launches the normal game, not the demo. After you launched the game with the play demo button, it should go back to normal (that was my case)

Theres a very simple solution to this! you just have to click on ‘'Play demo’' but it just launches the normal game, not the demo. After you launched the game with the play demo button, it should go back to normal (that was my case)

Theres a very simple solution to this! you just have to click on ‘'Play demo’' but it just launches the normal game, not the demo. After you launched the game with the play demo button, it should go back to normal (that was my case)

Theres a very simple solution to this! you just have to click on ‘'Play demo’' but it just launches the normal game, not the demo. After you launched the game with the play demo button, it should go back to normal (that was my case)

Ojalá lo puedan arreglar en la siguiente oh en la 1.21.124

Still an issue, just with error 500 for me

[media: Bug Esqueleto.mp4]

It has happened to me too, many times, when a skeleton attacks you you also go through the block behind you. I am currently on version 1.21.92.

glint.fsh line 21:

float fade = (1.0f - total_fog_value(sphericalVertexDistance, cylindricalVertexDistance, FogEnvironmentalStart, FogEnvironmentalEnd, FogRenderDistanceStart, FogRenderDistanceEnd)) * GlintAlpha;